Rollin'

Roll an Adventure Using the 5e Dungeon Master’s Guide — Part IV (Conclusion)

I remember many years ago being asked whether I preferred to DM or to play. Even though when I first started playing D&D (well, AD&D to be more specific) I had to take on the DM duties mainly because no one else had the DM Guide or the interest, the real secret was that I did enjoy the role. Being a DM scratched a creative itch that has never gone away. Even now, with the three new 5th edition D&D rulebooks out… I still reach out for the Dungeon Master’s Guide over all others. That’s the role I prefer. And the DMG is the book for me.

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Rollin'

Roll an Adventure Using the 5e Dungeon Master’s Guide — Part III

Over the last few weeks I’ve had a chance to sit down with the new 5e Dungeon Master’s Guide (DMG), the latest book release for the new 5e Dungeons & Dragons and, in my opinion, a grand-slam for Wizards of the Coast. Along with the 5e Player’s Handbook (PH) and the 5e Monster Manual (MM), players (that includes Dungeon Masters, or DMs) now have access to everything they need to host and play some legendary adventures of their own.

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Adventurers League

D&D Adventurers League: Session 18 Report and Player Wrap-Up

Last night’s session was a little bittersweet for me, I must admit. For the last eighteen weeks, I’ve sat side-by-side with a number of new friends as we took on the evil cultists in the Hoard of the Dragon Queen adventure. I’ll go in to a bit more detail about this shortly, but as I begin preparing for my role as DM (starting on Jan 7, 2015), I have to bid farewell to Niloshis, my (now) level 4 sorcerer.

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Book Review: Chicks Dig Gaming

I’m a huge fan of the sharing of memories with fellow enthusiasts of geeky stuff. If you’ve got recollections of getting lost in a maze of twisty passages, all alike, I dig that. Or if you never got all the sand out of Kenner Luke’s hollow arm after recreating his Tatooine adventures; or if you can vividly remember the real-world setting in which you finally reached the words, “Well, I’m back,” he said. for the first time, then you’ve got a story I want to hear.

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Rollin'

Roll an Adventure Using the 5e Dungeon Master’s Guide — Part I

Earlier this week, I wrote about the newly released 5th edition Dungeon Master’s Guide and how much I had enjoyed reading through it and uncovering some great tools for creating custom campaigns and adventures.

Well… it’s time to put the book to the test. And have some fun, obviously.

After finishing up with the 5e DMG, I thought it might be fun to try and create a mini-adventure using the new book’s content. Any experienced DM will tell you, however, that a good adventure will often require some (or a LOT of) tinkering once you’ve created the skeleton framework. My goal here is to create that framework and try to avoid going too deep into the nitty-gritty details that can either be made on-the-fly during gameplay or after the framework has “stewed” a little in my head.

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