The circle is complete. Wizards of the Coast has released its 5th edition Dungeon Master’s Guide, and with that book the trio of books that has formed the basis of Dungeons & Dragons for decades is united again in a new edition. Earlier this year, WotC released the 5th edition Player’s Handbook and followed it up with the 5e Monster Manual. Based on reviews and fan reaction and my own informal discussions with numerous players during my own Adventurer’s League gathering every Wednesday evening, the opinion seems to be that the 5th edition is a welcome return to traditional dungeon crawls and role playing to satisfy veteran players while bringing in enough new content and rule updates to freshen up the game and make it welcoming to new players. These reactions, however, have been based on the Player’s Handbook, Monster Manual, and the handful of ready-made adventurers that have been offered up to dungeon masters and players through the Expeditions and Encounters events. The 5e Dungeon Master’s Guide has been the most obvious missing element, but no longer. It’s here…
Continue Reading