O ‘Star Citizen,’ ‘Star Citizen,’ Wherefore Art Thou, ‘Star Citizen’?

O ‘Star Citizen,’ ‘Star Citizen,’ Wherefore Art Thou, ‘Star Citizen’?

We here at GeekDad love a good Kickstarter. We’ve backed hundreds and probably written about even more to alert our readers to projects of interest. We’ve all backed some incredibly successful projects and lost money to some failed ones. Suffice to say, every Geekdad writer probably has an interesting story to tell about Kickstarter. Here’s mine. Read More

Kickstarter Alert: Mutant Crawl Classics – 7 Days Left!

Kickstarter Alert: Mutant Crawl Classics – 7 Days Left!

Back in 1982, a fellow gamer introduced me to TSR’s ‘Gamma World.’ The game took place in an apocalyptic future where radiation had mutated plant and animal life and survivors scraped by using old technology and weapons. I really enjoyed the game and its setting, but it was always difficult to find a group to play with since I didn’t own a copy. Time marched on, and ‘Gamma World’ simply became a good memory. Read More

Thoughts on Southern Fried Gameroom Expo 2016

Thoughts on Southern Fried Gameroom Expo 2016

For the previous two years, the Southern Fried Gameroom Expo has been an outstanding two days of classic pinball and arcade games side-by-side with modern versions of the same style games. This year, however, SFGE also introduced tabletop games to the mix, offering up 14,000 square feet of gaming tables and inviting companies such as Asmodee and Renegade Game Studios to demo their games. Read More

Kickstarter Alert: Megadungeon 4 Terrain Pages

Kickstarter Alert: Megadungeon 4 Terrain Pages

This last weekend, I attended the Free RPG Day event at my local gaming store. Sitting on the table among the other free giveaways was a small booklet from GamingPaper.com. It was a sample booklet of 8.5″ x 11″ terrain sheets that also provided a link to a new Kickstarter called Gaming Paper Megadungeon 4 – Rooftops and Alleyways. Read More

Mind-Over-Matter Using ‘The God Wave’

Mind-Over-Matter Using ‘The God Wave’

‘The God Wave’ starts simple enough — trying to control software on the screen using mental commands or trying to rotate a motor’s spindle on a piece of heavy machinery equipment. Pretty soon, the business partners have a small collection of test subjects who are starting to show efficiency at their various personal skills (such as an artist trying to create art on a screen with her mind). The practical applications begin to appear… and then the company gets noticed. One of the business partners makes a deal with a government agency, and the next thing that’s happening is the project has a secretive side in addition to the more public one. Read More