Adventurers League

D&D Adventurers League: Session 7 Report (Bonus: New DM Interview!)

I’m still smiling over the adventure my group shared with Session 7 on Wednesday night. It was an amazing amount of fun that I’ll discuss shortly. This week’s gathering of players at Titan Games & Comics looked to about 26 players and four DMs — based on the noise coming from other tables, I’m guessing the other players felt the same way about this week’s adventure.

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Adventurers League

Updating my 5th Edition D&D Adventurers League Character

Back in August, I had a fun time sitting down and going through the new 5th edition D&D Player’s Handbook and creating a new character for the Encounters hosted events that happen every Wednesday evening. Unlike the AD&D rules that I was most familiar with, my return to D&D came with some nice changes regarding leveling and Ability Score bonuses and more. With AD&D, every class had its own Experience Point chart — leveling for a fighter required less XP than leveling for a magic-user, for example. The new 5e Player’s Handbook not only strips out the complexities (instead offering a single XP chart for leaving of all classes, for example) that I recall with AD&D, but adds a lot of new (to me) interesting twists such as Feats and class-specific choices that offer even more customization and fun ways to play a character.

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Side by Side

A Tale of Two Monster Manuals — 1977 AD&D and 2014 5e D&D

I enjoyed being a DM for my friends, and I’m looking forward to taking the reins again. The original AD&D Monster Manual was a great source of inspiration for many adventures — I’d pick the right Big Bad, create a dungeon or castle or other location, and then scatter lesser creatures around as needed. When I reached for the MM, my players knew something was coming… or around the corner… or hidden just beneath the water’s surface. The DMG and MM were all I needed (plus a few hours or more of prep time) to give my players a good adventure, and now it’s looking like I’m going to once again have a chance to create new adventures as the 5th edition books are two-thirds released. My original AD&D Monster Manual has sat proudly on my shelf, and now it has a neighbor… the new 5th edition D&D Monster Manual.

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Adventurers League

D&D Adventurers League: Session 5 Report (PLUS: Bonus DM Report!)

For Session 5, our regular DM (Martin) was out, and in stepped Chris. I’d had Chris as a DM a few weekend back at Expeditions where he ran four of us through one of the five hour-long mini-adventures in the Defiance in Phlan story. Chris probably remembered my character as the sorcerer who decided to grab a handful of gold at a very poorly chosen opportunity, triggering a trap and causing some tense moments with my fellow party members. Won’t do that again. Lesson learned. Well, Chris stepped in for Martin and was forced to create a custom mini-quest on the spot. And he nailed it.

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Copyright Spin Master

Spin Master Toys: 20 Years of Spinnovation

Last week I had the opportunity to attend a media event for Spin Master, the Canadian success story and one of the global leaders in the toy industry. That’s a long way to have come in just 20 years and Spin Master’s rise from a start-up selling the grass hair-sprouting Earth Buddy to a multinational children’s entertainment company with products ranging from the robotic Zoomer line to Air Hogs RC vehicles and the hit PAW Patrol animated TV series shows how quickly things can change in the industry. With its three co-founders still in leadership roles, an emphasis on innovation and a laser focus on entertaining kids, Spin Master is well positioned for further growth.

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