All Things Drizzt—Hot Summer Reveals for Forgotten Realms
This summer will see many varied releases from Wizards of the Coast and partnering teams to celebrate the Forgotten Realms and its most famous hero: Drizzt Do’Urden.
Continue ReadingThis summer will see many varied releases from Wizards of the Coast and partnering teams to celebrate the Forgotten Realms and its most famous hero: Drizzt Do’Urden.
Continue ReadingFollowing our preview of ‘Candlekeep Mysteries’, we take a deeper dive into the actual supplement to see if it lives up to the hype.
Continue ReadingExplore 13 reasons to love and cherish the 25th-anniversary edition of ‘The Great Dalmuti’ with ‘The Great Dalmuti: Dungeons & Dragons.’
Continue ReadingTake a look at the multitude of features and options available in Tasha’s Guide to Everything, with summaries of each new subclass, rule sets, magic items and spell, and more.
Continue ReadingCheck out the 2019 Gift Guide for ‘Magic: The Gathering,’ featuring products from the ‘Throne of Eldraine’ rotation.
Continue ReadingWhile at SDCC, I met Wizards of the Coast’s Head of Story and Entertainment to discuss Magic’s extensive lore, and their focus on inclusion.
Continue ReadingSo you’ve played through the Dungeons & Dragons fifth edition starter set and your party has reached the dizzying heights of level five, but where do you go from here?
Continue ReadingTrapdoor Technologies is running a Kickstarter to bring the best of ‘Playbook for Pathfinder’ to the Android platform. The ‘Playbook Essentials’ for Android Kickstarter focuses on the Library Module and character sheets.
Continue ReadingFor many veteran players, violence, gore, and the darkest of themes in RPGs are old hat. We know it’s coming, we know we can overcome it, and it’s often what drives us to adventure. But what if the details make your player uncomfortable? The X-Card is a tool DMs and Players can use to tell epic stories.
Continue ReadingThe exciting first season of ‘Acquisitions Incorporated the Series’ is set to wrap up this Sunday September 4th at PAX West’s annual live show.
Continue ReadingThis morning, Avalon Hill, Lone Shark Games, and Wizards of the Coast announced ‘Betrayal at House on the Hill: Widow’s Walk’ – a long-awaited sequel to the classic horror-themed tabletop experience. Last night, I had the chance to speak one-on-one with lead developer and gaming legend Mike Selinker about this awesome expansion.
Continue ReadingWizkids, the industry leader in pre-painted plastic miniatures, has announced a new line of unpainted plastic miniatures sets featuring more than 150 new sculpts.
Continue ReadingWhat does “Colorless Mana” mean, following the release of Oath Of the Gatewatch? GeekDad Rory revels in the new mechanic.
Continue ReadingRavenloft returns in a new ‘Dungeons & Dragons’ adventure: ‘The Curse of Strahd.’
Continue ReadingThis past weekend Seattle was overwhelmed with visitors attending PAX Prime 2015. As always there were tons of crowds, lots of lights and sounds, tons of video and tabletop games, a smattering of cosplay, and plenty of fun.
Continue ReadingAnnounced back in October of last year, ‘Magic: The Gathering Arena of the Planeswalkers’ is now available!
Continue ReadingThis just in from Wizards of the Coast: a preview of Blazing Hellhound.
Continue ReadingWhen it comes to compelling documentary programming, Vice have really stepped up into the spotlight as one of the most interesting, thorough and investigative news sources out there. Now, they’re taking on geek culture with a look into the mystique of and obsession with Magic: The Gathering.
Continue Reading‘Dragon+’ is a free ‘D&D’ resource that is available for iOS and Android devices (best viewed on a tablet, and my screenshots are from iPad–not sure if features and functions are identical with Android tablets). It contains articles and interviews with a mix of individuals and companies that are providing content and services to ‘D&D’ fans, along with videos, hyperlinks to external content, and plenty of eye candy.
Continue ReadingHaircuts. Boxing. Sword and sorcery and dungeon crawls, including a revolutionary occurrence in our 5th Edition ‘Dungeons & Dragons’ campaign and a review of the new ‘Temple of Elemental Evil’ board game from Wizards of the Coast and WizKids. We reminisce about childhood games like ‘Hero Quest’ and ‘Dragon Strike’, and (spoiler alert) decide that we could all do a lot worse than ‘Temple of Elemental Evil’ as an introduction to the dungeon crawl genre.
Continue ReadingOver the last week (since the party returned from defeating the evil necromancer), small tremors have been felt — driving animals crazy (“barking horses”) and causing all sorts of unrest in the town. Just as the party was starting to get restless and considering moving on, a large sinkhole opened up in the center of town — four young children dropped down into the opening. The adventurers wasted no time in mounting a rescue — Goliath Tom lowered down Gnome Krieger with a rope, and they group proceeded to bring the children up, two at a time. As the rescue was going on, Krieger took a moment to examine his surroundings… a natural cave with two exits… one to the north and one to the east. The one to the north was a natural fissure, but the east passageway was obviously (to a Deep Gnome) carved/chiseled into a hallway.
Continue ReadingIf you missed David Ewalt’s interview with Nathan Stewart, Wizards of the Coast’s brand director for ‘Dungeons & Dragons,’ one of the big takeaways from that article was that ‘D&D’ 5e is very much alive… and doing quite well. Steward shared that ‘D&D’ 5e was “the best launch we’ve ever had” and stated that “everything exceeded our forecast,” two statements that are sure to bring smiles to ‘D&D’ fans everywhere.
Here’s something else that will bring a smile to D&D fans (especially DMs) — Goodman Games has a new Kickstarter to raise funds to get two more Fifth Edition Fantasy adventures published and added to the two current adventures, FEF #1 Glitterdoom and FEF #2 The Fey Sisters’ Fate.
Continue ReadingTonight’s Encounters session wrapped up a three-part storyline called “The Necromancer’s Cave.” Because this adventure was spread over three weeks, the players were not given a long rest… meaning that spell casters were all out of spell slots and those players who had not yet died and burned up their hit dice during a few short rests were most likely very low on HP. This was a slog, pure and simple… and the players were definitely on their guard tonight (sort of).
Continue ReadingThings are getting a bit crazy on the outskirts of Red Larch–who could have guessed this small town would have so many unusual activities and dangerous locales within walking distance? This week, Session 5 picked up where Session 4 ended… the players had begun exploring a cave where a few of the town constable’s deputies went looking for trouble… and found it.
Continue ReadingMy players hadn’t even been back in town for an hour after last week’s Big Chicken Hunt when they were asked by the town’s unofficial leader, Elak, if they might undertake a rescue mission.
Continue ReadingSession 3 — The Haunted Tomb. With a title like that, I had to come up with something a little more involved than what was provided in the DM handout. The basic adventure provided to DMs allowed for a two-room tomb and a couple of encounters, but I wanted to give my players something special — they’re rooting around in an unknown tomb, the final resting place of someone who’d never done them a disservice, so come on… don’t they deserve any harsh punishments that come their way?
Continue ReadingThings are rolling again with the Adventurers League–the new season has started with the Elemental Evil theme, and I’m back in the weekly DM chair for at least another four to five months. Before I get started, I can already hear a bunch of you asking “where’s the DM report for Session 1?” I’ll give a little summary shortly of what happened last week, but the truth of the matter is I had just returned from spring break with my family and was completely swamped with work when I returned. But not this week… NOPE! I had a chance to sit down and do some prep work for what I hope my players really enjoyed.
Continue ReadingThis week on the podcast, we talk about the perennial geek favorite: the dungeon crawl. Why does the lure of loot always get us back down into those dark, dank catacombs? What makes the perfect dungeon crawl experience, and why do so many games fall just short of what we’re hoping for? We play Wrath of Ashardalon, one of the Dungeons & Dragons Adventure System games, and talk about everything from Descent: Journeys in The Dark to Diablo III.
Continue ReadingLast night, my six players wrapped up the second-half of my latest mini-adventure titled “A Bright Light.” Now that it’s over, I can share many more details than I was able to share last week. Please keep in mind that if you’re a player looking for something different, you might want to ask your DM to read this post (and Part I) and see if he or she is willing to run it. Reading any further will spoil some of the surprises, so consider yourself warned.
Continue ReadingFor the past few weeks, I’ve been doing some investigations into “classic” Dungeons & Dragons for an upcoming Adventurers League three-week (six hours) session. Way before Advanced Dungeons & Dragons, and even before the Basic Set (1977) that was my starting point with the game. I’m talking about what many folks refers to as Original D&D or OD&D.
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