‘D&D Waterdeep Dragon Heist’ Session 61
Last night was the 61st session in our online Waterdeep Dragon Heist D&D campaign and the level six heroes are about to enter the Vault of Dragons.
Continue ReadingLast night was the 61st session in our online Waterdeep Dragon Heist D&D campaign and the level six heroes are about to enter the Vault of Dragons.
Continue ReadingGeekDad reviews a selection of D&D One Shots perfect for 1st level characters or the beginning or a long-running campaign.
Continue ReadingLooking for inspiration for your next Dungeons & Dragons adventure? Can’t quite find the time to plan, prepare, and panic over the complex details of your homebrew campaign? Then Dungeon in a Box might just be the perfect subscription box for you.
Continue ReadingYou’ll transport your players to the forests of Barovia with Beadle & Grimm’s Curse of Strahd Legendary Edition.
Continue ReadingBattlemaps are a quick and easy way for Dungeon Masters to speed up their preparation time for Dungeons and Dragons games.
Continue ReadingYou might not have any idea what they’re going on about when they talk about D20s, Rolling for Initiative, or playing with disadvantage, but they’ll know you care when you get them one of these perfect D&D gifts.
Continue ReadingLast night was the 60th session in our online Dragon Heist campaign and the level six heroes are (still) on the cusp of the adventure’s finale.
Continue ReadingLast night was the 59th session in our online Dragon Heist campaign and having successfully defended Trollskull Manor from the Doom Raiders, our level six heroes are on the cusp of the adventure’s finale.
Continue ReadingLast night was the 58th session in our online D&D Dragon Heist campaign and the level six heroes are on the cusp of the adventure’s finale. They just have to first survive an assault from the Doom Raiders.
Continue ReadingIf you’re a new DM looking for a Dungeon Master’s toolkit then the new D&D D&D Wilderness Kit DM Screen could be the answer. It contains all the elements you might need for running a wilderness-based adventure, following long journeys, monitoring supplies, and tracking initiative.
Continue ReadingLast night was the 57th session in our online Dragon Heist campaign and the level six heroes needed to make a quick escape.
Continue ReadingThe Silver Edition of Icewind Dale: Rime of the Frostmaiden may be a bit of an investment, but one that will pay off for the players over the course of the campaign.
Continue ReadingSession 56 in our online Dragon Heist campaign and the level six heroes are about to go out from the frying pan and into the funeral pyre.
Continue ReadingIf you can’t decide which Dungeons & Dragons gift to choose from, just grab a d10 (10-sided die) and roll…
Continue ReadingGeekDad offers up 5 simple questions to help pick your next D&D adventure. Want dragons? Want dungeons? Look no further…
Continue ReadingLast night was session 55 in our online Dragon Heist campaign and the level 6 heroes have kidnapped the Xanathar Guild’s second in command.
Continue ReadingLast night was the 54th session in our online D&D Dragon Heist campaign and the level six heroes are just about to assail their very first villain’s lair.
Continue ReadingLast night was the 53rd session in our online D&D campaign and the heroes have just leveled up to sixth level; they’ve now got to decide their next move.
Continue ReadingMy D&D players face a Balor Demon in an upcoming game so I’m comparing Nolzurs Balor minis versus the Daemon Prince from Games Workshop.
Continue ReadingBecause you can never have enough battle mats, the multi-award winning team at Loke Battle Mats have released two more books to add to your collection.
Continue ReadingThe latest dice set for Dungeons & Dragons contains some useful tools required to begin your Icewind Dale adventure.
Continue ReadingJourney to a horrifying alien world in this Lovecraftian D&D adventure.
Continue ReadingIcewind Dale: A duegar despot; A lost city of magic entombed in a glacier; A frozen wilderness trapped in Auril’s grip. ADVENTURE!
Continue ReadingLast night was the 52nd session in our online D&D campaign. We are playing through Waterdeep Dragon Heist, and have reached (potentially) the final chapter of the book.
Continue ReadingLast night was the 51st session in our online D&D campaign. We are playing through Waterdeep: Dragon Heist, and have reached (potentially) the final chapter of the book. Our level five heroes begin the session within touching distance of the mysterious Stone of Golorr and after 50 sessions, this is what the whole campaign has been leading towards.
Continue ReadingLast night was the 50th session in our online Waterdeep: Dragon Heist Dungeons & Dragons campaign and our level 5 heroes were closing in on then Stone of Golorr. They’d traced it to the Yellowspire tower in the Castle Ward and hatched a plan to smoke out the bad guys.
Continue ReadingLast night was the 49th session in our online Waterdeep: Dragon Heist Dungeons & Dragons campaign and our level 5 heroes are so close to finding the Stone of Golorr they can almost taste it.
Continue ReadingLast night was the 48th session in our online Waterdeep: Dragon Heist Dungeons & Dragons campaign and our level 5 heroes were headed to the theater.
Continue ReadingIf you like your fantasy tabletop game to be full of monsters and creatures from myth and legend, then Mythic Odysseys of Theros could be the ideal campaign setting for your next Dungeon & Dragons Game.
Continue ReadingLast night was the 47th session in our online Waterdeep: Dragon Heist Dungeons & Dragons campaign and our level 5 heroes were on the trail of some stone or other.
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