My memory is a bit fuzzy when it comes to ‘D&D’ adventures I played at a young age, but I’m 90% certain that one of the adventures I played came from a company called Judges Guild. It was famous for being the first to create adventure “modules” that were basically pre-generated adventures for the DM to run, providing maps, visual aids, and, of course, traps, loot, and new monsters. It would be a while before TSR (owner of ‘D&D’) would release its own modules, starting with the pastel cover versions, so Judges Guild gets the full credit for developing the idea of pre-packaged adventures.
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