Top 10 Reasons to Play Board Games With Your Kids

If you still think of Chutes & Ladders and Candyland when somebody mentions playing board games with their kids, then you should know that the world of board games has changed a lot since you were a kid. Heck, it’s changed a lot even since you’ve been an adult. There are so many great reasons to play games, particularly if you’re a parent, though some of them work better in theory than in practice.

Here are my top 10 reasons for playing games with my kids, with some game suggestions for each topic.

Tsuro

1. Taking Turns

Theory: This is one of the first things you learn about playing games, that there are times when you get to act, and times when you wait. Drawing cards, moving bits around on the board, grabbing the dice—these are things you shouldn’t be doing unless it’s your turn. Playing games teaches kids that there are appropriate times for everything, and this will extend outside of games to real life.

Practice: My daughters still haven’t learned not to talk when somebody is already involved in a conversation or, indeed, in the middle of a sentence. And while playing games, they also haven’t necessarily learned that when it is your turn, you shouldn’t wander off or start a conversation with somebody else. But they’re getting better at it (I tell myself).

Game Suggestion: Tsuro, or other games in which each turn is pretty short

Numbers League

2. Math Skills

Theory: This encompasses basic skills (adding pips on dice, tallying up scores) and more complex ideas (evaluating probabilities, keeping track of modifiers in Sentinels of the Multiverse). Not every board game requires math, but a vast number of them do rely on at least some basic arithmetic. Playing games will give your kids practice, improving their math skills and setting them up for STEM careers down the road.

Practice: “Dad, add up my score for me.” The trick is being patient enough to let your kids do the math. If I’m impatient to get on with the game or figure out final scores, my kids are more likely to pass off the addition to me. But if I take my time, I find that they’re capable of figuring things out themselves. (Though if they win by 20 points, I’m still going to double-check their math.)

Game suggestion: Numbers League (or nearly any game with numbers)

Ghost Blitz
Ghost Blitz on the left, Ghost Blitz 2.0 on the right.

3. Mental Agility

Theory: There are all sorts of benefits to exercising your brain when you’re older, but that doesn’t mean you shouldn’t start young. Playing games is a great way to keep your mind flexible and active.

Practice: You may quickly find that while you may have an advantage when it comes to long-term strategy, your kids outperform you when it comes to mental gymnastics. Maybe if you’re too pathetic they’ll go easy on you.

Game suggestion: Ghost Blitz or Set

Pirate Dice

4. Thinking Ahead

Theory: More complex games require you to think about not just what you’re doing this particular turn, but what your long-term strategy is. It doesn’t help to capture your opponent’s pawn if it means they’ll take your queen in the next move. The ability to think ahead while playing games will help your kids think ahead in real life, too.

Practice: My kids still struggle with why it’s a bad idea to sit and read a book or play around with toys on a school day before they’ve gotten dressed and eaten breakfast, because they’re not thinking beyond the next five minutes. It’s hard for them to see that in thirty minutes they need to be ready for school. Sigh. However, I have found that asking them to think about what needs to be done can get them thinking ahead without my having to spell everything out. Apparently they can think ahead, but they need to be reminded to do so. I’m hoping a few more plays of Robot Turtles and Twin Tin Bots gets them thinking about multi-step instructions … from me.

Game suggestion: Pirate Dice (or Robot Turtles for younger kids)

Zooloretto Mini

5. Actions and Consequences

Theory: This is related to thinking ahead, but is also worth mentioning. Actions have consequences: your actions can have positive and negative consequences on both yourself and on others. Games give you a closed environment in which the cause-and-effect can be more easily tracked, but they help develop a mindset that will help you think about the consequences of your actions in the real world.

Practice: The real world is a bit messier sometimes, and it can be more difficult to follow how a particular action leads to a particular consequence. For instance, why stepping on your sister’s foot causes her to hit you with a book—it’s like some crazy Rube Goldberg machine, right? My approach is to talk my kids through, step by step, and trace back end results to the initial decisions that led to them. That, and to avoid playing games in which the consequences are not results of their decisions, because that removes their agency and teaches that things just happen outside of my control or choice.

Game suggestion: Zooloretto Mini—a series of simple choices affects you and the other players

Tahiti

6. Making Tough Choices

Theory: After your kids understand that actions have consequences, the next step is the ability to make difficult decisions. Games often require you to choose between equally rewarding (or punishing) options, and playing them builds your ability to decide what criteria are relevant and what to ignore, and how to balance risk and reward.

Practice: My kids, like me, want to choose “all of the above” as much as they can, but games force you to pick one or the other. Maybe I need to be playing some more games.

Game suggestion: Tahiti—carrying more stuff means you get fewer actions, resulting in difficult decisions

Flash Point: Fire Rescue

7. Teamwork

Theory: Cooperative games are on the rise, and they’re particularly great for parents. With these, you can ignore the age-old dilemma: Do I go easy on my kids, or teach them to get used to losing? (See below.) Instead, this new(ish) batch of games is all about working together toward a common objective. Knowing how to make the most of everyone’s strengths is as important in the real world as it is in cooperative games.

Practice: Beware the “alpha-player” syndrome, where a cooperative game becomes a solitaire game with one person directing everyone else’s actions. Note: if you’re playing with your kids, there’s a good chance you are the alpha player, which is fine if your goal is teaching obedience to authority, but less helpful if you want them to learn problem-solving. Also: fighting over who gets to be Blue isn’t a great way to start building a team.

Game Suggestion: Flash Point: Fire Rescue and Forbidden Desert

Flash Duel

8. Being a Good Sport

Theory: Nobody likes a sore loser—or a nasty winner, either. Playing competitive games with your kids lets you model how to be gracious, whether you win or lose. They’ll come to see that what you love is the play, not just the win. Teach them the difference between in-game attacks and personal attacks.

Practice: Some kids really like to dish out the trash talk, but then get their feelings hurt if you return it—particularly if you’re actually winning. You can decide whether your kids can keep their feelings in the game or if rivalry will spill over into tantrums and bad behavior outside of the game, but it’s important that kids can see you losing and still having fun.

Game suggestion: Flash Duel—a bit of direct competition can teach a valuable lesson

Krosmaster Arena

9. Cutting the Cord

Theory: No, not that cord. The power cord. (Wait, everything’s wireless these days? Well, never mind the metaphor, then.) One of my favorite things about getting my kids into a board game is that, for once, they’re not clamoring to sit in front of a screen. Playing games can provide rich face-to-face interaction that’s hard when your kid is playing Minecraft. (Not that Minecraft isn’t awesome.)

Practice: I’ll admit that there’s still a tug-of-war between the screen and the table for my kids—given the choice between joining in for game night or holing up in their room with my iPad, they’d choose the iPad half the time. But I’ll take half.

Game suggestion: Krosmaster Arena—the giant figurines are such a tactile and visual feast (but just, uh, ignore the whole online play thing for now)

Fortune & Glory
Two good reasons to play games with my kids.

10. Building a Bond

Theory: By getting my kids hooked on games while they’re young, I’ll have a stronger relationship with them. Then when they become teenagers, I won’t have to worry about them getting into trouble somewhere because they’ll want to hang out with me and play games, right? Right?

Practice: I don’t know yet—my oldest is only ten so far, and at that age she still thinks her dad is pretty cool. However, I won’t be terribly surprised if some day she asks me if I’ll get out of the basement so she can play games with her own friends. I haven’t had too much trouble getting other people’s teenagers to think I’m pretty cool because of my board games, but I suppose a key part of that is I’m not their dad. Still, I know a lot of families that continue to play board games together well into adulthood, and I’m hopeful that ours will be one of them.

Game suggestion: Pretty much anything fun that everyone enjoys! (Note: in case you’re wondering, the game pictured above is Fortune & Gloryhere’s the full review.)

Bonus reason: Fun!

Plain and simple, playing games is fun, so why wouldn’t you want to share that with your kids?

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Jonathan H. Liu is a stay-at-home dad in Portland, Oregon, who loves to read, is always up for a board game, and has a bit of a Kickstarter habit.