Paizo’s RPG Superstar contest is your opportunity to break into the role playing game industry. First round entries are due by August 16th and consist of contestants submitting a wondrous item, magic weapon, or magic armor using Paizo’s Pathfinder ruleset. All judging this season will be done by us, the fans of the Pathfinder Role Playing Game. Consisting of five rounds, the top contender wins the opportunity for a paid commission to create a module for the Pathfinder Modules line. The remaining three finalists win the opportunity for a paid commission to write a Pathfinder Society organized play scenario.
As covered in the official rules, people who are already experienced in the industry, or who have ever made it into the RPG Superstar top eight, are ineligible. The intent of this contest is to find new talent.
Hundreds of eager contestants submit magic items in the first round. Voters then visit the Paizo site where they are presented random pairings of the magic items. After many rounds of voting, the top 32 are selected to move on to the next phase.
Here’s Monica Marlow’s magic weapon entered last year for round one.
Aura moderate evocation; CL 9th
Slot no; Price 42,512 gp; Weight 4 lbs.
The head of this +2 ghost touch mithral heavy mace sits atop its haft as the flame of a lit torch.A wielder of this +2 ghost touch heavy mace that possesses the channel energy class ability may channel positive energy into it as a swift action, causing the mace to shine with a soft white light. The mace then does an additional +2d6 damage to undead creatures on all attacks for one round. By spending an additional daily use of channeled energy, on impact a brilliant light radiates from the glowing mace dealing 1d6 points of positive energy damage to all undead in a 30 foot radius. All incorporeal undead in the area become semi-corporeal for 1d4 rounds. While affected, these creatures take damage from magical weapons as if they had the ghost touch ability and non-magical weapons as if they were magical.
Requirements Craft Magic Arms and Armor, searing light, plane shift, channel energy 2d6; Cost 21,512 gp
|See? You can do that! Check out more examples of winning items on the RPG Superstar Hall of Fame page on paizo.com. All text from Paizo’s web site.|
The following rounds last just three and a half days each. The top 32 have this limited time to create a map meeting specific criteria in round two. The 16 winners from round two then create a monster in round three. In round four the remaining eight design an encounter. Finally, the final four remaining contestants submit an adventure proposal, which will become their module if they win. Again, all four of these round five contestants win the opportunity for paid commission work with Paizo.
Past winners have historically gone on to do great things writing as freelancers in the RPG industry. If you have any interest in getting into the industry, this is a great opportunity. Check out the past winners, all of the winning submissions, as well as the modules they wrote with their hard-earned contract on the RPG Superstar Hall of Fame.
You don’t even need any Pathfinder books or materials to enter the contest, as all rules referenced must be available in the online Pathfinder Reference Document.
If you’re interested, start thinking of a magic item now for the Open Call Round. Again, you’re designing a wondrous item, magic weapon, or magic armor. Adhere to the rules as detailed in the Open Call Rules. Be sure to follow the Pathfinder rules for magic item creation and pricing. There are many great advice threads out there, such as advice from former RPG Superstar judge, Sean K Reynolds. Know Direction, a podcast of Pathfinder news, reviews, and interviews has a recording of a session from PaizoCon 2014 on tips for entering RPG Superstar. Look at whatever past material you can to get a feel for what is expected, then, brainstorm, create, revisit, and get someone to edit your writing. You don’t want your awesome item voted down because of typos. But remember, you are prohibited from discussing which item is yours or in any way identifying yourself with the item.
In the past I have enjoyed brainstorming item concepts with my kids, as they have such original and creative ideas. Eventually, I settle on some variant of one of our items, create, and submit it. This year at least one of my kids plans to enter an item.
Once the period for submissions ends, items will be available for voting. The voting period is from August 17 until August 30. Whether or not you submit an item, you can and should vote. Contestants are allowed to vote. It’s kind of addicting, and fun, reading all the wild magic item ideas. Voters can’t discuss specifics, but an entertaining forum thread usually accompanies the voting.
Go forth and make magic!