Dale of Merchants 3 box

Kickstarter Tabletop Alert: ‘Dale of Merchants 3: The Grand Continental Railway’

Gaming Kickstarter Reviews Tabletop Games

Dale of Merchants 3 cover

Welcome back to Daimyria, the land of animalfolk traders. It’s time to build a railway network, and what better way to choose a Railway Manager than another trading competition? Gather your junk and head to the market, and see if you can fill your stalls with valuable merchandise!

What Is Dale of Merchants 3?

Dale of Merchants 3 is the latest set in the Dale of Merchants series, a deck-building game for 2 to 4 players, ages 10 and up, and takes about 40 minutes to play. It’s currently seeking funding on Kickstarter, with a pledge level of €19 (about $21USD) for a copy of the game, or €99 (about $108USD) for the complete collection. (There are also add-ons, in case you want custom playmats or if you own part of the collection already but want more than just set 3.)  Dale of Merchants 3 is a stand-alone game, so you do not need previous editions to play, but it is fully compatible and can be combined with other sets. The various animals in the sets have different degrees of complexity, interactivity, luck, and nastiness, so you can tune the game somewhat to your group’s preferences, particularly if you have more sets available.

New to Kickstarter? Check out our crowdfunding primer.

Dale of Merchants 3 components
Dale of Merchants 3 components. (Prototype shown) Photo: Jonathan H. Liu

Dale of Merchants 3 Components

Note: My review is based on a prototype copy, so it is subject to change and may not reflect final component quality. While the artwork on these cards is largely finished, there is placeholder text for the flavor text, and the market board is from one of the earlier sets.

Here’s what will come in the game:

  • Market board
  • Custom die
  • 20 Junk cards
  • 90 Animalfolk cards (15 each of 6 animal types)
Dale of Merchants 3 animalfolk cards
6 new animalfolk are included in this set. (Prototype shown) Photo: Jonathan H. Liu

The new animalfolk included in this set are: Discontent White-headed Lemurs, Archiving Desert Monitors, Superstitious Snowshoe Hares, Scheming Green Magpies, Sharing Short-beaked Echidnas, and Prepared Grizzled Tree-kangaroos. As in previous sets, each set includes cards valued from 1 to 5, with various different abilities.

Dale of Merchants 3 snowshoe hares
The Snowshoe Hare uses the die for the effects of some of its cards. (Prototype shown) Photo: Jonathan H. Liu

Each of the Dale of Merchants sets has come with one animal that uses dice; this time, it’s the snowshoe hares, who have a blue die marked with symbols like comets, planets, and stars. Although the prototype has a stickered die, the final will be like the others, engraved and painted wood.

The artwork on the cards is wonderful—Sami Laakso not only designs and publishes the Dale of Merchants games, but also does the artwork. There are portraits of each animal (on the “1” value cards), and then their various goods on the rest of the cards.

I enjoyed this tweet, where Laakso shows the progress of one of the card illustrations:

Dale of Merchants 3 box
Bonus: everything fits in a small box! (Prototype shown) Photo: Jonathan H. Liu

All of it comes in a compact box that’s smaller than your typical trade paperback. It’s one of the things that I’ve really liked about the Dale of Merchants series, that it’s a deck-building game in a tiny package. And, of course, if you own the Dale of Merchants Collection, this latest set will fill in the insert.

How to Play Dale of Merchants 3

You can download a copy of the rulebook here. Since the game rules are the same as in previous sets, I’ll refer you to my review of the Dale of Merchants Collection if you’d like to find out more about how the game plays. The goal is still to build your 8 market stalls first, and the gameplay is the same as well: draw 5 cards, and take 1 action on your turn (play a technique, buy a card from the market, or build a stall).

Dale of Merchants 3 Tree-kangaroos
The Grizzled Tree-kangaroos have effects that store cards until your next turn. (Prototype shown) Photo: Jonathan H. Liu

The one new keyword in this set comes on the Tree-kangaroo cards, allowing you to store cards. Stored cards are placed face-down on top of the card that allowed you to store them, and they can’t be targeted by any other effects while stored. Usually you’ll draw stored cards into your hand (and then discard the card they’re stored on) at the beginning of your next turn, but some cards will allow you to throw stored cards away as well.

Dale of Merchants 3 playing online
Playing Dale of Merchants over videochat. On the right, the scribbled notes my friend Nick made as we played. (Prototype shown) Photo: Jonathan H. Liu

Why You Should Play Dale of Merchants 3

I first came across Dale of Merchants during the Kickstarter for the second set, and I took a gamble on it and backed for both sets 1 and 2 without having played it. I was delighted to receive a clever deck-building game (one of my favorite genres) that took an approach I hadn’t seen much before: one in which removing cards from your deck was not just a good strategy, but directly tied to victory. For those who have played a lot of deck-building games but haven’t always focused on “trashing” cards, the usual approach of building a good deck engine doesn’t work as well, because Dale of Merchants isn’t about scoring points—it’s a race to the finish. Finding the right balance of building the deck and building your market stalls is key.

In case you weren’t aware (since the titles may be a little confusing), there are actually four (and a half?) sets in the Dale of Merchants series. 12, and 3 are all small-box sets, similar in component count. The Dale of Merchants Collection (which came between 2 and 3) is the big-box set that has 8 animalfolk instead of 6; a lot of extra components like trap cards, character cards, and coins; and a large insert to store the whole kit and caboodle. As it turns out, the collection was originally intended to be the last one, but during development Laakso came up with so many ideas for more animals that this “third” set was developed. It does appear that this will be the last in the Dale of Merchants series, though. (That “half” I mentioned is the Eurasian Beavers set, a mini-expansion that is just a single animal.)

Dale of Merchants 3 Desert Monitors
The Desert Monitors love managing their discard piles. (Prototype shown) Photo: Jonathan H. Liu

For existing fans of Dale of Merchants, this will be an easy decision: there’s always room for a few more animals, right? It’s a nice price to expand on a delightful world, and the new animals give you more options to mix and match. The collection includes a deck of cards with a little bit of info about every animal set. Most of the animals in 3 are low or medium complexity, and low interactivity, and almost no nastiness—that’s good for those who don’t like a ton of conflict, and also for new players who are learning the system.

Dale of Merchants 3 Echidnas
The Short-beaked Echidnas like to “borrow” your cards. (Prototype shown) Photo: Jonathan H. Liu

For those who want a bit more direct interaction, the Echidnas and the Magpies ramp it up quite a bit. The Short-beaked Echidnas have some abilities that will let you swap cards with other players—there are even some that let you swap cards from a market stall! But, of course, in some cases the other player now has the ability to borrow something of yours, so you’ll have to borrow judiciously.

Dale of Merchants 3 Magpies
The Green Magpies can steal—if they guess correctly. (Prototype shown) Photo: Jonathan H. Liu

The Green Magpies aren’t just interactive—they’re also nasty, because they’re capable of outright stealing instead of just borrowing, but there’s a catch: they have to make a correct guess first. This is an animal set that is definitely designed for players who are familiar with the game, particularly those who are able to keep track of what other players are acquiring from the market. If you can remember the name of that card your opponent keeps using, you may just have a chance to steal it (or at least throw it away).

Dale of Merchants 3 lemurs
White-headed Lemurs are great at swapping out their cards. (Prototype shown) Photo: Jonathan H. Liu

Laakso will be introducing each of the new animals on the Kickstarter page in more detail throughout the campaign, so I’ve just included a few examples of each set here. The White-headed Lemurs seem to have buyer’s remorse: most of their abilities are about throwing away cards and getting replacements from somewhere, so it really gives you that feeling of trading up (or down) to get just the right card you need.

Dale of Merchants deck selection tool
Dale of Merchants deck selection tool.

With this set, there are now 27 different animals to choose from, so you can use this handy deck-selection tool to give you picks based on which sets you own and what your preferences are for complexity, interactivity, nastiness, and randomness.

Unfortunately, with the quarantine in effect, I’ve only had the opportunity to play the new set once over video (deck-building games are a little tricky when one person has to shuffle all of the cards) but I did make it work. This week, Laakso tweeted that Dale of Merchants (including this latest set) is also available to play on Tabletop Simulator, so if you’d like to give it a shot before you back, you can try it out. (This does require you to own Tabletop Simulator.)

If you’re new to Dale of Merchants and you enjoy deck-building games (or cute animals), I encourage you to check this one out—maybe try it on Tabletop Simulator, or take a chance on set 3 first and then decide later if you want to pick up the rest of the collection later.

For more information or to make a pledge, visit the Dale of Merchants 3 Kickstarter page!

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Disclosure: GeekDad received a copy of this game for review purposes.

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