“Journey to a distant land where bold adventurers wield magical blades against dark creatures from the shadowy depths. Thrill to the arcane power of enigmatic sorcerers as they master forbidden arts to strike down their diabolical enemies. Marvel at the courage of common folk who refuse to surrender to the tide of evil sweeping over the land. These, my friend, are the CHAMPIONS OF AETALTIS!” –Marc Tassin
I’ve been working on a really exciting project for the past couple months alongside the folks at Mechanical Muse and Aetaltis. Champions of Aetaltis is a heroic fantasy anthology that is set in author/game designer/creator Marc Tassin’s world of Aetaltis. It’s going to include stories by some of the top authors in fantasy today, and will develop the already wonderful world into something truly spectacular.
What is Aetaltis? Well, above all, it’s a fantasy world, much like people are used to seeing in Dungeons and Dragons, Forgotten Realms, and Pathfinder. What makes Aetaltis exciting is that it is a platform upon which many things can be built—games, stories, comics, art—and as we are learning, the possibilities are endless.
With the anthology, 20 popular authors, including Michael A. Stackpole, David Farland, Lucy A. Snyder, Larry Correia, David Gross, Elaine Cunningham, Ed Greenwood, Cat Rambo, and more, will be exploring the different aspects, areas, cultures, and legends of the world of Aetaltis and creating a rich story base concerning the people who live there. What excites me about this project is that it takes the tropes I grew up loving, and runs with them instead of fighting them or trying to reinvent them. Yet, the world still manages to be fresh and exciting. I asked Marc Tassin, the world’s creator, to explain this concept a little better than I can. So please, welcome Marc!
GeekMom Melanie: What makes Aetaltis different?
Marc Tassin: I’ve been asked this question a lot since I launched the Kickstarter, so I figured I’d better address it. So here we go…
Readers: What makes Aetaltis different from other classic fantasy settings?
Marc: It’s not! <Use your imagination to insert the screeching noise of the needle scraping across a record!>
Not the answer you were expecting? No problem. I’ll explain.
Anyone can break the rules, because breaking the rules is easy! Sure, it takes skill to break the rules in an artful way, but it’s not hard to smash the norms. You just go in and swap out a bunch of stuff and kick the rest over. Boom! You’re done!
But taking something beloved, embracing a long-held tradition, or working with ideas that are so deeply ingrained in our imagination that they’re the stuff “everybody knows”—taking those things and then doing something really wonderful and compelling with them? Now that is hard. In fact, it’s really hard.
That’s why Hollywood often avoids the hard thing. For example, trying to present Superman in his purest man-of-steel, heart-of-gold, “there’s always a better way,” boy scout in red underpants form without looking stupid is really, really hard. Do it wrong and it comes out really wrong since, like I said before, “everybody knows.” Hollywood can’t afford that risk. It’s way easier to skip all that and just change things up a bit. Doing it the other way is hard!
But… it’s not impossible.
Which brings us to Aetaltis. I decided that I wanted to embrace the traditions and tropes that we love about fantasy, and I took the hard road. After all, I love that stuff! I just wanted to see it done right! It’s like the artisan food movement. It’s not about avant garde departures from the norm—it’s about doing the classics exceptionally well.
So if I’ve done my job right—and if the reaction I’ve received from the authors and pre-readers is to be believed, I have—Aetaltis will give you even more of everything that made classic fantasy classic in a way that you’ll absolutely love. It will do it so artfully and respectfully that you’ll give it a place in your imagination, along with all the other wonderful worlds that it was borne from.
This is also why I turned to the authors I did. I’m not ignorant to the fact that having a New York Times bestseller on your project is a good thing (it is), but that isn’t why I asked the authors I asked. I asked them because they’re really good authors, and you need a really good author to achieve the goals I’ve set out to achieve. Like I said, doing this right is hard. Not just anyone can pull this off.
So there you go! How is Aetaltis different? In the ways that count, it isn’t—and that’s a good thing.
Thanks for reading! I hope I helped to shed some light on my goals with this ambitious project.
Thanks so much for joining us, Marc, and for explaining why Aetaltis brings the best of the old and the new together into one world. The Kickstarter campaign for Champions of Aetaltis will end on June 23, so if this sounds like something you would enjoy, I encourage you to head over and back it!