With Bioshock Infinite approaching release this month, we had the chance to sit down with Ken Levine, creative director behind the game and studio, to find out what inspired him to make another Bioshock game.
It was great to have a little longer for this interview so we could really dig into the detail of the game, your companion Elizabeth, the Bioshock franchise, how religion features in Bioshock Infinite and how the game aims to attract a new audience. It was so long in fact that I ended up splitting the conversation into four videos, one for each of those topics:
Bioshock Infinite’s Artificial Intelligence
Bioshock Infinite’s Religious Undertones
For more about my interview with Ken Levine, I discuss this in more depth in my feature for The Telegraph.