Transformers: Fall of Cybertron by High Moon Studios builds on the success of War for Cybertron with improved graphics and game play. I got some time behind a controller at Activision’s Pre-E3 event in Los Angeles last month and I was very impressed. Like War for Cybertron, Fall of Cybertron is set in a time before the Transformers have reached earth and acquired their vehicle forms, but that shouldn’t prevent you from recognizing many of your favorite characters.
Transformers: Fall of Cybertron is a third person shooter like its predecessor, but High Moon Studios has stepped it up a few notches. Game play has been improved by providing each Transformer with unique abilities and powers. Transformation is now a key element in the game play and many levels will require transformation to complete the mission. Gamers are free to play each level as they see fit, transforming, or not transforming as they wish, and exploring different paths to the goals.
The scenery in the game is amazing and the textures and shading on the robots really aids the immersion. I was able to play a few levels as Bumblebee, Vortex, and Grimlock. All three characters have unique abilities and a totally different feel in game. Bumblebee is fast and agile with powerful melee attacks. Vortex is most powerful in the air, but has some useful moves in robot form. Grimlock is just beastly and awesome. Unlike the other characters, Grimlock cannot transform at will and instead has to build up his rage meter to effect a transformation. Bruticus is a combination of five Combaticons, including Vortex. I didn’t get a chance to play his character, but what I did watch made him look like as much fun as Grimlock.
Be sure to watch the cinematic trailer after the jump. It gives quite a few clues about the game play and the story line with the appearance of Metroplex.