Tag Archives: dungeons and dragons

Passing the Everburning Torch

Passing the Everburning Torch

Recently my son and his friends sat down to play ‘Dungeons & Dragons.’ This isn’t a new thing–they’ve played before. And these aren’t new friends–these kids have known each other since elementary school. They joined Cub Scouts together, and, when they were old enough, decided against joining one of the larger troops in the area and asked me to help them form their own troop. They also, in the past, have asked me to be their Dungeon Master. Read More

The Shiny, the Weird, and the Neoclassic: Role-playing at Gen Con 2014

The Shiny, the Weird, and the Neoclassic: Role-playing at Gen Con 2014

I scheduled a trio of role-playing sessions for my trip to Gen Con this year: a custom Firefly adventure, Monte Cook Games’ “Into the Violet Vale,” a Numenera convention event, and a one-hour Dungeons & Dragons encounter, “Defiance in Phlan.” The Shiny: Firefly This was my introduction to Margaret Weis Productions’ Cortex Plus System, as… Read More

A Tale of Two Handbooks — 1978 AD&D and 2014 D&D

A Tale of Two Handbooks — 1978 AD&D and 2014 D&D

Here’s the deal — there are no middle versions of D&D for me. With the exception of a few rare games played over the last 10-20 years, I really stopped playing AD&D consistently in the mid-80s. I only have the D&D Basic Set and AD&D as a comparison with the newest 5e. You’ll get no 2e, 3e, or 4e commentary or debates from me — I wouldn’t be able to contribute anything. In a sense, any feedback I provide here on the new D&D rules should be treated the same as if it were coming from a new player (but a player with experience with RPGs). While I feel it’s a bit unfair to pit the 1978 AD&D Players Handbook against 2014 D&D Player’s Handbook, the reality is it’s not really a battle. AD&D was a product of its time, and it was outstandingly fun. AD&D had its problems (some of which I’ve shared above), but we still played it. A lot. With grins on our faces. Read More