Pillars of Eternity

Beyond Hit Points: The Evolution of RPG Combat Mechanics

The mechanics in Obsidian’s ‘Pillars of Eternity’ are excellent. This article is not a review. This is not a strategy guide. I’m not interested in going into any of the plot or setting of ‘Pillars of Eternity.’ Neither will I discuss character builds, weapons and armor, or the game’s graphics or music. I just want to focus on the way they’ve designed the game’s mechanics and examine the new ideas they’ve introduced, which I personally find fascinating. My hope is that even if you have no intention of ever playing the game, you may find the discussion of its mechanics interesting if you enjoy RPGs.