Kickstarter Tabletop Alert: Celebrate Fall With ‘Leaf’

The weather is getting cooler, leaves are changing colors, and animals are preparing for winter.

What Is Leaf?

Leaf is a tile-laying game (of sorts) for 2 to 4 players, ages 10 and up, and takes about 30 minutes to play. It’s currently seeking funding on Kickstarter, with a pledge level of $40 for a copy of the retail edition, or $75 for the Kickstarter edition that includes wooden tiles and tokens instead of cardboard. The game has a family-friendly nature theme and is not too complex, so I think the 10+ rating is about right.

Leaf was designed by Tim Eisner and published by Weird City Games, with illustrations by Angela Rizza.

New to Kickstarter? Check out our crowdfunding primer.

Leaf components. (Prototype shown) Photo: Jonathan H. Liu

Leaf Components

Note: My review is based on a prototype copy, so it is subject to change and may not reflect final component quality.

  • Leaf board
  • Tree board
  • Animal board
  • Season Track marker
  • 32 Leaf tiles
  • 36 Leaf cards
  • 35 Acorn tokens
  • 25 Sun tokens
  • 4 Player boards
  • 60 Mushroom tokens (15 per player)
  • 4 Squirrels (1 per player)
Animal cards. (Prototype shown) Photo: Jonathan H. Liu

The leaves and animals are illustrated by Angela Rizza and are colorful; the animals are really lovely and have almost a woodcut illustration quality to them, and it’s a nice fit for the theme. They look like they’d fit in a picture book about preparing for winter.

The leaf board holds the tiles and the leaf cards. (Prototype shown) Photo: Jonathan H. Liu

The leaf tiles themselves are maybe about the size of Catan tiles, but actually shaped like leaves. Each leaf shape is based on a regular hexagon, though some of them have some of the vertices removed. This allows for an interesting geometry as you lay out leaves on the table—they can generally be arranged in a hex grid and the various leaf shapes can connect with each other, but those with fewer points can be fit together more tightly in a way that skews the grid, too.

Each leaf has a small icon on it as a reminder of the associated action for that leaf color. The finished game will have punchboard tiles (rather than the cardstock seen in the prototype), or wooden tiles if you get the deluxe version. Leaf looks great on the table, in large part because of these large, colorful leaves.

The animal and leaf boards are pretty simple: just a space to hold the cards and tiles, with a season track across the top of the animal board. The tree board has two paths going up that intersect at several points. The player boards are used to divide your “forest” area from your “winter den” area, and also serve as a player aid, both for the leaf powers and (on the back) for end-game scoring.

How to Play Leaf

You can download a draft of the rulebook here. Leaf is also available to try for free on Tabletopia or Tabletop Simulator.

The Goal

The goal of the game is to score the most points by contributing to the health of the forest: growing mushrooms, gathering animals into winter dens, advancing the season, and climbing the tree.

Starting setup—though you will probably need more room in the center for the forest floor to spread. (Prototype shown) Photo: Jonathan H. Liu


Place the two starting leaves in the center of the play area side by side as shown. The leaf board, animal board, and tree board should be placed off to the side, allowing plenty of room to add more leaves in the center. The acorn and sun tokens are also placed in a supply to the side.

The leaf tiles should be separated by type, shuffled, and stacked onto their appropriate spaces on the leaf board. Make sure that at least one of each of the 5 colors is present at the top of a stack, cycling leaves if necessary. Shuffle the leaf cards and deal 3 to each player, and then place the deck on the leaf board.

The animal board and tree board at setup. (Prototype shown) Photo: Jonathan H. Liu

Turn the animal board to the side for your player count. Shuffle the animal cards and place the deck on the animal board, and then reveal 5 animal cards on the spaces provided. Place the season marker at the beginning of the season track.

Give each player a set of mushroom tokens and a matching squirrel, which goes at the base of the tree board. The player who most recently touched a tree goes first.

Play a leaf card from your hand, and then place the matching leaf tile onto the forest floor. (Prototype shown) Photo: Jonathan H. Liu


On your turn, you play a leaf card from your hand, and then add the corresponding leaf tile to the forest floor. At least two of the tips (or stem) of your leaf must be connected to the tips and stems of other leaves. (If you have no more cards, you must take a -3 Acorn token and draw 2 leaf cards. If you play a leaf card that has no more leaves in the supply, you may take the top leaf of any stack.) If you draw the last leaf from a stack, you advance the season marker but do not gain the reward.

You may play a “leaf boost” if you discard a matching leaf card to place a baby mushroom on your leaf. (Note that the Gingko leaf, which has the fewest connections, gets a free baby mushroom on it, as denoted by the leaf card.)

In this photo, the brown leaf was just played. The player will get 2 green actions, 1 orange action, and 2 yellow actions. (Prototype shown) Photo: Jonathan H. Liu

For each leaf tip that your leaf touches, you get an action. Note that the color of your own leaf doesn’t matter—it’s only the color of the touched leaf that determines the action.

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  • Green: draw a leaf card.
  • Yellow: gain a sun token.
  • Orange: take an animal card (face-up or from the top of the deck), placing it in your forest above your player board.
  • Brown: move your squirrel up one space on the tree, skipping over any occupied spaces, and gain the reward you land on.
  • Red: plant a baby mushroom or grow a baby mushroom into a full mushroom.

Any number of players may have mushrooms on the same leaf, but each player may only have one mushroom per leaf. When a leaf is touched by another player’s leaf, you gain 1 sun token if you are tied for the largest mushroom on the leaf.

The season track awards you points as it moves, as well as triggering the frost, when animals move into the winter dens. (Prototype shown) Photo: Jonathan H. Liu

Once per turn, you may spend 3 sun tokens to advance the season marker, which will give you acorn tokens as shown on the track. If the marker passes a frost line, then all players immediately put their largest group of animals into their winter den area below the player board. Note that each group sent into the winter den is separate and will not be combined, even if they’re the same animals.

Climbing up that tree! (Prototype shown) Photo: Jonathan H. Liu

Game End

The game end is triggered when the winter line (the last dotted line) is crossed. Finish the round so that everyone has had the same number of turns. Then, everyone sends their largest group of animals to their winter dens.

You score points for the following:

  • Acorns (collected from the tree, season track, or on animal cards): 1 point each.
  • Animals: For each group in the winter den, you score 1/3/6 points for 1/2/3 animals. Each additional animal over 3 is worth 1 point. Animals still in your forest area do not score.
  • Mushrooms: For each group of full-sized mushrooms on adjacent (touching) leaves, you score 1/3/8 points for 1/2/3 mushrooms. Each additional mushroom over 3 is worth 1 point.
  • Squirrels: The highest squirrel on the tree scores 6 points, and the second-highest scores 3 points.
  • Sun/Leaf cards: Score 1 point for every two sun tokens and/or leaf cards.

The player with the highest score wins, with ties going to the player with the most unplayed leaf cards and sun tokens.

Animals are placed above the player board when gained, and move into the winter den below the board after the frost or at the end of the game. (Prototype shown) Photo: Jonathan H. Liu

Why You Should Play Leaf

One of the things I love about tile-laying games is the way that you can watch the playing area grow and spread as the game progresses. In many of the games I’ve played, it’s some sort of map, whether the map itself is growing or you’re adding things within an existing map outline. It’s fun to look at the table at the end of the game and see what you’ve built together.

Leaf stands out because of the shaped tiles and the way they fit together—it’s just visually striking, and at first it seems like magic that these different leaf shapes all fit together. (Of course, it’s actually some clever geometry at work, but math can also be beautiful.) Even though the leaves are hexagon-based, the cut-out tiles just give a different impression than it would if the leaves were simply printed on hexagon tiles. Not only that, but it means that some of the leaves with fewer points can fit together on a different grid, which creates strange borders and holes in the leaf coverage.

The growing “forest floor” with leaf tiles and mushroom tokens. (Prototype shown) Photo: Jonathan H. Liu

The gingko leaves in particular tend to close off an area, since they only have three tips. As you can see from the photo above, the two gingko leaves on the left have effectively prevented any more leaves from being added in that direction. If you’re trying to block access to a particular color, the gingko is your friend! It can also help you get more mushrooms on the board without spending more cards or looking for connections to red leaves—however, since gingko leaves themselves are harder to touch, your baby mushrooms there probably won’t earn you many sun tokens.

There are several leaf abilities, but they’re each pretty simple on their own and easy to keep track of. Connect to green when you’re running low on cards, and make sure you hit some orange leaves to collect animals if you think frost is approaching. Climbing the tree is a good way to get a variety of things when other leaves aren’t available, plus you want to stay ahead of the other squirrels for some bonus points.

Getting your groups of animals into the winter dens can be a big source of points, and the best ratio is to get 3 animals per group. But the timing can be hard to predict. There’s an incentive to spend your sun tokens to advance the season early on, because you get more acorns for the beginning of the track than the end. However, if you haven’t collected enough animals yourself, you may be reluctant to speed things along despite the few extra points. You also want to keep an eye on how many animals somebody else has—if you can trigger a frost line at the right time, you may be able to prevent an opponent from maxing out their animal score.

The groups of mushrooms are also pretty valuable—a group of 3 mushrooms is worth 8 points! But getting those mushrooms in place and grown often happens at the cost of something else: you have to spend extra cards (or play gingkos), or make a lot of connections to red leaves. Even if you plant your baby mushrooms with extra leaf cards, you’ll still need some number of red leaf actions to turn them into full mushrooms. So far in the games I’ve played, we haven’t had a ton of mushroom groups, but they’ve been a significant source of points for the players who managed to grow them.

Weird City Games (which is local to me here in Portland, Oregon) started with a game about ants, and then a game about rainforests. I like the nature theme they’ve got going in their games, as well as their commitment to environmental sustainability by using FSC paper and wood, avoiding plastic, and limiting the box size. Leaf is a refreshing take on tile-laying games with a bit of a puzzly feel, and it’s one that I think families can enjoy together across a range of player ages.

For more information or to make a pledge, visit the Leaf Kickstarter page!

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Disclosure: GeekDad received a copy of this game for review purposes.

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This post was last modified on September 27, 2022 12:37 am

Jonathan H. Liu

Jonathan H. Liu is a stay-at-home dad in Portland, Oregon, who loves to read, is always up for a board game, and has a bit of a Kickstarter habit. I can be reached at jonathan at geekdad dot com.

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