Tasha’s Cauldron of Everything is an unexpected delight for players and DMs alike. Whether you’re looking for new subclasses (which are abundant) or new ways to make your world feel magical, immersive, and dynamic, there are options here for you. In the spoiler text below, I go into options for players and DMs. Feel free to only read the section you’re interested in, as there is a lot of ground to cover (and this is just summaries!).
Each class receives new subclasses, including the Artificer class, which was originally published
Every class gets some balance tweaks, and Dungeon Masters are left to decide whether these updates are right for their game. Most tweaks give variety for players who are bored and give some versatility to classes without enough options. Other options, like updates to Ranger pets are defined as “replacement features” which boot out the mechanics that don’t work, and replace them with more elegant, enjoyable, balanced versions of the original class features.
The last player-specific feature update is for feats. New feats allow players to learn a little bit about artifing, cook foods which enhance their allies, increase your damage, create poisons, become telekinetic, and so much more!
For DMs and Players Together
There are a number of features designed to be used collaboratively between the players and the Dungeon Master. These features aren’t included in the game by default, but can give structure, flavor, and new mechanics to a world.
The first collaborative feature is Group Patrons. While we’ve seen this feature before, the version in Tasha’s Guide to Everything offers different ways to imagine Group Patrons, with both specific examples and general themes to be had. There’s an entire chapter here full of inspiration for contacts, organizations, rewards, quests, and more.
Since Tasha is one of the core game’s few named mages, it’s no surprise that she’ll be bringing us spells we’ve never seen before. There are 21 new spells, including spells of all levels except 8th level. Every spellcasting class gets new spells, but there is a heavy focus on conjuration, including spells which summon beasts, fey, shadowspawn, undead, abberations, constructs, elementals, celestials, and fiends. There are three new spells named after Tasha, including Tasha’s Mind Whip, Tasha’s Caustic Brew, and Tasha’s Otherworldly Guise, but you’ll have to put your hands on a copy of the book to learn how these spells work.
There are almost 50 unique magic items in this supplement, of every rarity from common to artifact. Several itmes, like the new Magical Tattoos and the Teeth of Dahlver-Nar have variations, so DMs and players have to pay attention to which version of the magic item they’ve acquired. Also included are new armor, instruments, constructs, tomes, tools, and jewelry, all of which provide new excuses for quests, or new uses for your hard-earned gold.
My only caution for DMs is regarding the Prosthetic Limb magical item. It might seem natural that you’d want to give a player’s character the chance to be “normal” again after they lose a limb, but not everyone is in that camp. Many people with amputations or disabilities see these details of themselves as “normal” already, and would be offended to have a casual magical “fix” dropped in their lap. Talk to players about introducing such an item beforehand in order to avoid ableist assumptions, especially if the player has given thought to the story behind their “missing” appendage.
Dungeon Master’s Tools
This section is not for players. This section is for Dungeon Masters who are looking for new ways to bring their world to life, and you don’t want to spoil that for yourself, do you?
Tasha’s Cauldron of Everything is a well-executed tome full of new options for players and DMs. If you want to introduce any of these optional rules into your game, at least one person should have a copy of the book on hand for reference. There are new options and subclasses for every kind of player, and new options, guidance, and tools for every kind of dungeon master. It also makes an excellent gift, and is available with alternate art covers at your friendly local game store.