Micro Monsters rEvolution: New Rules Released

Geek Culture

Micro Monsters rEvolutionMicro Monsters rEvolution

I mentioned in my recent review of Micro Monsters that older players may prefer the heavier rule set of the earlier Micro Mutant Evolution, with more creature abilities to choose from. Ares Games apparently got enough feedback from fans that they’re now releasing additional rules for players who want to add a bit more variety to their game. Micro Monsters rEvolution changes the game slightly — instead of using the energy tokens as hit points for the gates, they now become tied to your various powers. Any team can use an energy token to call reinforcements, putting a previously-squopped token back into play. Some of the teams can use the tokens to use special powers as well.

So far they’ve released rules for two of the four teams: Autogators and Bigbears. Some Autogators gain the ability to move again (or move another creature), and the big Autogators now have a chance of bouncing back an enemy that squopped them. The Bigbears can stun an opponent’s troops, making them lose a turn, and some can spend energy tokens to prevent being captured. Rules for the Finbacks and Turboturtles will be released soon.

These new rules are still not as complex as Micro Mutant Evolution, but they make a good middle ground, something for younger kids to try as they master the basics of flipping their chips around.

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