Game Review: Star Trek Fleet Captains

Geek Culture

Star Trek Fleet Captains by WizKids

One of the benefits of attending GenCon is that you can pick up copies of games before they’re scheduled to be in retail stores. I walk through the aisles very carefully, trying not to be lured in by something that I can simply buy as soon as I get home. Star Trek Fleet Captains, by WizKids, is not due on store shelves for at least 6 more weeks so it fit my requirements and was therefore carefully transported back with me at the end of the convention. Yesterday, I was thrilled to have a chance to play it through for the first time.

Starfleet Ships with Reference Cards

What struck me about it just while watching the demos was that ships and characters from different shows and movies were on the table together. Star Trek Fleet Captains lets you create a fleet made up of the Enterprise A, Voyager and even the Enterprise E, which is just plain fun if you’re a Trekkie. In all, you’ll get 12 Federation and 12 Klingon ships, each with a Clix dial on the base that let’s you adjust shields, weapons, sensors and engines as you battle each other to accomplish your missions.

You can choose to bump up your shields in anticipation of your opponent’s attack, but that may also cause a huge reduction in your engines or weapons. The choice is up to you and will be completely dependent on the cards you draw and the battles you fight. There’s also a reference card for each ship, so you can see exactly what you sacrifice and gain with each turn of the dial, as well as showing your limited options after minor damage (Yellow Alert) or major damage (Red Alert).

[To read more about this detailed and authentic game, read the rest of Nicole Wakelin’s review over at GeekMom!]

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