D&D Adventurers League: Session 10 Report

Adventurers League

This week, I was fortunate to be sitting at a table when a brand new player, Ryan, walked in. He’d never played D&D before, and only understood basic concepts of levels and XP from the video games he’d played. It’s important to remember that the Encounters events are designed for new players; although almost everyone at my event has past experience with D&D, it’s still nice to see how a novice is welcomed and made to feel at home. We got him up to speed on the rules, provided him with a pre-generated character (a level 1 Halfing Rogue) and we had a good mix of combat and role-playing provided by DM Martin. When the night’s game was over, Ryan told us he’ll see us next week… a good sign that he enjoyed the night’s adventure. He tells us he’s going to create a custom character, too… can’t wait to see what he comes up with. Continue reading

D&D Adventurers League: Session 4 Report

Adventurers League

I learned an interesting bit of news about the Encounters adventure I’m currently participating in with a bunch of fellow players — until this “episode” is completed (Another six weeks!) it will be very difficult to take a Long Rest. For those of you familiar with the new 5e rules, a Long Rest is needed to restore Hit Dice (used to heal up during a Short Rest) but more importantly… our party needs one to restore spells! Spellcasters only have a fixed number of spell slots they can use, and these slots aren’t restored without a Long Rest. This doesn’t affect cantrips, so it’s not like my Sorcerer is completely powerless, but it made a few of my fellow players and I squirm last night when we realized how many more sessions we have ahead of us before we can have our spells restored. Continue reading

D&D Adventurers League: Session 3 Report

Adventurers League

Once again this week I was fortunate to grab a chair at the same DM’s table (Martin) so I could pick up where my party left off. It was suggested to me that a good idea might be to change tables and experience another DM as well as see how a transition to an earlier or later part of the adventure is handled. Fortunately, I was able to see one way it could be handled when a player from another table joined our group this week — that player had already finished a small piece of our upcoming night’s adventure. The DM had a private (and quick) chat with that player to determine what he knew (and didn’t know) and was able to tweak a bit of the adventure to keep it new for all involved. Continue reading

D&D Adventurers League: Session 1 Report

Combat

Last night, for the first time in over 20 years, I got to play a game of D&D around an actual table with some new friends. It was all part of the D&D Encounters event that will meet every Wednesday (for a while). Players will be using the new 5th edition D&D rules (that include the Starter Set as well as the new 5e Player’s Handbook, Monster Manual, and Dungeon Master’s Guide) as they adventure in the Forgotten Realms. Wizards of the Coast has created an adventure that DMs in the Encounters event will be running across the country (world?) with a mix of both new and experienced D&D players. Continue reading

Planning an Adventure (Maximus)!!

AM Box

I’m having some real fun right now. My oldest son, age 7, has been aware for quite a few weeks now that I’m planning something for him. Something big. Something new. Something adventurous! Oh, and he gets to invite a bunch of friends to participate, too. School is starting this week, and I’m going to give him a chance to pick a handful of his new classmates to come over and play a game together — Adventure Maximus. Continue reading

Designers & Dragons 4-Volume Role Playing Game History Series via Kickstarter

1970 to 1979

If you’re like me and are fascinated by the history of role playing games (RPGs), the folks over at Evil Hat Productions are about to make your day. I’ve written recently about some of the current books available that focus on the history of RPGs, but I’m a firm believer that we can always use more. Continue reading

Video Games, D&D, and Farting on the Bus: Bad for You Is Good for You

death race_cu

Bad for You: Exposing the War on Fun is an illustrated tour through cultural freak-outs. The book is a historical look at the hysterical horror adults have felt about kids activities, from comics, games, technology, play, and thought. It’s a fun, surprising and biting survey. GeekDad has an interview with authors Kevin C. Pyle and Scott Cunningham. Continue reading

Metamorphosis Alpha Collector’s Edition — Kickstarter Ending!

MA Cover

Just a quick note to remind any of you who might be on the fence about the Metamorphosis Alpha Kickstarter project that it’s ending in less than seven days. What started out as a simple attempt to raise $30,000 has crossed over to a rush for a number of last-minute stretch goals that the team at Goodman Games has been adding that come with no additional costs. Continue reading

Metamorphosis Alpha RPG — Collector’s Edition For Fans

MA Rulebook Cover

I’m doing my best to figure out what year it, was but it had to be 1978 or 1979. It was a Friday or Saturday night, and I had been offered a chance to ride with a friend to attend a “gaming club” that met weekly in a back room on the second floor of the Pensacola Sears store. I had absolutely NO IDEA what to expect, and I honestly figured it would be a bunch or board games set up. We arrived, walked in, and my world changed in less than an hour. Continue reading

T.A.B.L.E.- Tabletop and Boardgame Learning Expo

Roll2PlayTABLE

The Tabletop and Boardgame Learning Expo (T.A.B.L.E.), first pitched on Kickstarter last summer, is becoming a reality in just two and a half months. On March 29-30, 2014, the Westin hotel in Irving, Texas, will be overrun by geeks of many sorts, but mainly those of the board and tabletop variety. Continue reading