Dungeon Casting Part 2: Creating Custom Molds

Custom sarcophagus

In my prior post, Dungeon Casting Part 1: Creating Dungeons With Hirst Arts Molds, I showed you how to create the crypt from ‘Pathfinder’s Crypt of the Everflame’ game module. The key feature of the crypt is Kessen’s sarcophagus. This sarcophagus lid is cast from a custom mold that was surprisingly simple to create. In this post, I will show you how to create your own molds that can be used to cast your own pieces similar, or identical, to Hirst Arts stones. One reason you may want to do this is to create a custom piece otherwise not available, such as this sarcophagus lid. Continue reading

Adventure Scents Will Add Another Level of Realism to Your Next RPG Campaign, Board Game, Book, or Movie


If you’re like most gamers, you’ve been waiting patiently for a way to make your game room smell like a fetid swamp or a moldy crypt. Well, good news, gamers–the long wait is finally over. Read on to find out about a way to add environmental smells (both good and bad) to your next campaign. Continue reading

New ‘Metamorphosis Alpha’ RPG (2015) Has Arrived!

Metamorphosis Alpha 2015 Cover

Sitting on my gaming bookshelf is a copy of the original ‘Metamorphosis Alpha’ RPG rulebook. This little 40-page rulebook makes me smile every time I pull it off the shelf and flip through its pages. Pretty soon, however, a new rulebook will be sitting next to it. Continue reading

‘Titansgrave: The Ashes of Valkana’ Recap: Episodes 0 and 1


Geek & Sundry’s newest show, ‘Titansgrave: The Ashes of Valkana,’ kicked off this week with not one, but two episodes–Episode 0 appeared on the radar shortly before Episode 1, giving viewers a twenty minute rundown of the settings and the rules for the new RPG show while also providing a brief summary of the basics of roleplaying games before introducing the four players and their roles in the game. Continue reading

Kickstarter Tabletop Alert: ‘Fall of Magic’ Storytelling Epic


Our family really enjoys great storytelling games. ‘Fall of Magic’ not only has a novel and beautiful game mechanic but also brings a fresh yet familiar fantasy setting and theme to the storytelling genre that we thoroughly enjoyed. Continue reading

Kickstarter Tabletop Alert and Interview: Jason Anarchy’s ‘Haiku Warrior’


‘Haiku Warrior’ is a new RPG card game from Jason Anarchy the creator of ‘Drinking Quest’. ‘Haiku Warrior’ is a quiet, introspective RPG told entirely in haiku and is intended to be played solo or with up to four players. Continue reading

The Dice Section #25: ‘Wrath of Ashardalon’ and the Perfect Dungeon Crawl

Dungeon crawling with The Dice Section

This week on the podcast, we talk about the perennial geek favorite: the dungeon crawl. Why does the lure of loot always get us back down into those dark, dank catacombs? What makes the perfect dungeon crawl experience, and why do so many games fall just short of what we’re hoping for? We play Wrath of Ashardalon, one of the Dungeons & Dragons Adventure System games, and talk about everything from Descent: Journeys in The Dark to Diablo III. Continue reading

‘Darkest Dungeon’: Early Access Gaming at Its Brightest

Darkest Dungeon title screen

In Darkest Dungeon‘s most interesting take on the dungeon crawler, you’ll find that your heroes are anything but the indefatigable barbarians and wizards of high fantasy. These warriors, rogues, and priests are fragile creatues of limited health and sanity. Continue reading

The Dice Section #22: ‘Dungeons & Dragons’

The Dice Section: Dungeons & Dragons

The Dice Section is a podcast about tabletop games and what makes them great. On and off for the past few years, my co-host, Dave Kirby, and I get together and talk about what we’ve been playing and why. We try to go in-depth with the games we love and explain what’s so special about them, how they fit in with our own personal day-to-day stories, and why we keep coming back to the table to play more.

I’m excited to bring the show over to the GeekDad Podcast Network and host it here. Continue reading

Roll an Adventure Using the 5e Dungeon Master’s Guide — Part IV (Conclusion)


I remember many years ago being asked whether I preferred to DM or to play. Even though when I first started playing D&D (well, AD&D to be more specific) I had to take on the DM duties mainly because no one else had the DM Guide or the interest, the real secret was that I did enjoy the role. Being a DM scratched a creative itch that has never gone away. Even now, with the three new 5th edition D&D rulebooks out… I still reach out for the Dungeon Master’s Guide over all others. That’s the role I prefer. And the DMG is the book for me. Continue reading

Five Gift Ideas for the Geek Who Has Everything


You are currently down to the proverbial wire. You’re in a gift-shopping crunch, and likely the folks remaining on your list aren’t still they’re because they’re your least favorite; they’re likely just difficult to shop for. With that in mind, here are a handful of helpful suggestions. Continue reading

D&D Adventurers League: Session 10 Report

Adventurers League

This week, I was fortunate to be sitting at a table when a brand new player, Ryan, walked in. He’d never played D&D before, and only understood basic concepts of levels and XP from the video games he’d played. It’s important to remember that the Encounters events are designed for new players; although almost everyone at my event has past experience with D&D, it’s still nice to see how a novice is welcomed and made to feel at home. We got him up to speed on the rules, provided him with a pre-generated character (a level 1 Halfing Rogue) and we had a good mix of combat and role-playing provided by DM Martin. When the night’s game was over, Ryan told us he’ll see us next week… a good sign that he enjoyed the night’s adventure. He tells us he’s going to create a custom character, too… can’t wait to see what he comes up with. Continue reading