A Tale of Two Handbooks — 1978 AD&D and 2014 D&D

Players Handbook

Here’s the deal — there are no middle versions of D&D for me. With the exception of a few rare games played over the last 10-20 years, I really stopped playing AD&D consistently in the mid-80s. I only have the D&D Basic Set and AD&D as a comparison with the newest 5e. You’ll get no 2e, 3e, or 4e commentary or debates from me — I wouldn’t be able to contribute anything. In a sense, any feedback I provide here on the new D&D rules should be treated the same as if it were coming from a new player (but a player with experience with RPGs). While I feel it’s a bit unfair to pit the 1978 AD&D Players Handbook against 2014 D&D Player’s Handbook, the reality is it’s not really a battle. AD&D was a product of its time, and it was outstandingly fun. AD&D had its problems (some of which I’ve shared above), but we still played it. A lot. With grins on our faces. Continue reading

Geekery: Is it Better to Go Wide or Go Deep?

Image: Nomadic Lass via Flickr

I’ve been internally debating whether it’s better to go wide or go deep when it comes to Geekery. Is it better to dabble, trying dozens of games and books and projects? Or is it better to seriously commit to one thing — Python, let’s say — and immerse ourselves in it fully? Continue reading