ZOMG! Zombies Invade Gen Con

Run Fight or Die

It’s no secret that I’m a sucker for zombies. But, hey, apparently so are lots of other gamers. There are tons of zombie-themed games (Last Night on Earth was one of my first and still one of my favorites) and more coming all the time. Here are just a few that I saw at Gen Con this year that I think are worth mentioning. Continue reading

Kickstarter Tabletop Alert: Bomb Squad

Bomb Squad

The clock is ticking—time is short, and lives are at stake. Your team must navigate the robot to defuse the bombs and free the hostages—but everyone is working with limited intel. Welcome to Bomb Squad, a new board game currently on Kickstarter. Continue reading

Tripi Games’ Flip Flash: Need for Speed

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Flip Flash is quick to learn and play, and seems like the kind of card game my family will enjoy having around during get-togethers. It doesn’t require a huge time investment, can be played by a skill-diverse group, and allows for hanging out and chatting without an intense focus on strategy. Continue reading

Paizo’s Pathfinder Society Adventure Card Guild

Pathfinder ACG

The first event I went to at Gen Con this year was the Pathfinder Adventure Card Game. Although I’d played a prototype demo at GameStorm earlier this year, I was excited to see the finished product. I also wanted to check out Paizo’s new Pathfinder Society Adventure Card Guild. Continue reading

D&D Adventurers League: Session 4 Report

Adventurers League

I learned an interesting bit of news about the Encounters adventure I’m currently participating in with a bunch of fellow players — until this “episode” is completed (Another six weeks!) it will be very difficult to take a Long Rest. For those of you familiar with the new 5e rules, a Long Rest is needed to restore Hit Dice (used to heal up during a Short Rest) but more importantly… our party needs one to restore spells! Spellcasters only have a fixed number of spell slots they can use, and these slots aren’t restored without a Long Rest. This doesn’t affect cantrips, so it’s not like my Sorcerer is completely powerless, but it made a few of my fellow players and I squirm last night when we realized how many more sessions we have ahead of us before we can have our spells restored. Continue reading

Kickstarter Tabletop Alert: King Down Sets the Stage for Chess

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Last weekend I talked about a few variants on chess that play around with the basic rules of chess. King Down is a new game, just launched on Kickstarter, which takes a slightly different approach: it’s billing itself as a prequel to chess. Although there are some familiar pieces with familiar moves, King Down is really its own game with new objectives and a very different feel. And it doesn’t hurt that it looks spectacular. Continue reading

Of Dice and Men — The Story of Dungeons & Dragons (Now In Paperback!)

Of-Dice-and-Men

I’m continuing to enjoy my weekly D&D session every Wednesday night, and I’m just amazed at the number of new players I keep meeting at each gathering. We’ve got a 13 year old who is having an absolute blast and asking all sorts of good questions, including questions about previous versions and the “old days” of D&D. Makes me smile.

This Wednesday I’m planning on handing that young player a copy of David M. Ewalt’s Of Dice and Men, an excellent personal account of Ewalt’s experiences, both past and present, with D&D. The book has just been released in paperback, so if you’ve not read it yet, you really need to go and grab a copy. Continue reading

Kickstarter Tabletop Alert: Finding Hope in New Salem

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Salem is, as everyone knows, overrun with witches. So you, fine upstanding citizens that you are, have decided the best solution is to leave and found a new town named, naturally, New Salem. Players try to build their town free from the despair caused by witches. The bad news? Some witches might be hiding in your midst. Continue reading

D&D Adventurers League: Session 3 Report

Adventurers League

Once again this week I was fortunate to grab a chair at the same DM’s table (Martin) so I could pick up where my party left off. It was suggested to me that a good idea might be to change tables and experience another DM as well as see how a transition to an earlier or later part of the adventure is handled. Fortunately, I was able to see one way it could be handled when a player from another table joined our group this week — that player had already finished a small piece of our upcoming night’s adventure. The DM had a private (and quick) chat with that player to determine what he knew (and didn’t know) and was able to tweak a bit of the adventure to keep it new for all involved. Continue reading