Kickstarter Is Broken, and It’s All Our Fault.

doom-cancelled-altI’m a huge fan of Kickstarter. I’ve been following it almost since its beginning. The first project I backed was Diaspora back in 2010. The first project I wrote about was Christopher Salmon’s animated short film based on a Neil Gaiman short story called The Price. I’ve even ran my own Kickstarter project to get my wife’s illustrated novel, The Circus and the Cyclone, self-published. As a platform for enabling people to get creative projects funded without traditional investment, Kickstarter is amazing. But the platform is broken, and we’re all to blame.

fundedThe Doom That Came To Atlantic City is a project by Erik Chevalier. It’s a board game that at first glance looks like a mashup of H. P. Lovecraft and Monopoly. His Kickstarter ended on June 6, 2012, after raising $122,874 on a goal of $35,000. His project page featured pictures of a polished-looking prototype board and featured game design and art by Lee Moyer, Keith Baker and Paul Komoda. Plenty of stretch goals helped encourage more backers at higher levels, and photos of pewter miniatures and great art gave an impression that this game was all but ready to go to manufacturing. All it needed was a few backers’ help to make the dream come true.

That’s the narrative of most Kickstarter projects, right? A creative person has a great idea and needs your help to see it come to life. In fact, that is the whole reason for Kickstarter’s creation in the first place! And what do you get in exchange for backing a project? One of the many rewards these projects offer, and the rewards must be related to the project itself. Making a film? Back and get a download of that film when it’s done. Or maybe a prop from the set! Or get to meet the cast and crew. Or become an extra in the production! That’s pretty much how it works.

Except when it doesn’t.

Project owners have a responsibility to understand what they’re getting into. They need to do the research on what it will cost to produce and deliver their project’s rewards at all of the backer levels. They need to budget for delays, material cost increases and unexpected shipping costs. If they’re not manufacturing and shipping themselves, they need to reach out to manufacturers and get estimates and lead times, and communicate that to their potential backers before the project launches. They need to be cautious with stretch goals, understand how they truly impact the costs, delay delivery and how they are effectively scope creep. And if they’re fortunate to get their project fully funded, they need to continue to communicate how things are going, where the money is being spent and if they expect to deliver their rewards on time. It’s part of the trust that is supposed to exist between the project owner and their backers.

But backers need to understand their role as well. Kickstarter is not a pre-order platform. It’s not like seeing a pre-release DVD on Amazon and reserving a copy. Backers should only back a project that they feel is a worthwhile endeavor, if only to see the project creator realize their dreams. You might not ever receive your reward, and you need to be OK with that. It’s an investment in the project creator’s idea. Rewards are icing on the cake, and there is no guarantee you will actually receive your reward.

But Kickstarter has gotten all backwards recently. To this day, I still don’t understand why the Pebble Smartwatch, Ouya or the Veronica Mars Movie Project, the top three projects with the most funds raised, had to be funded through Kickstarter. They’re all commercial ventures using Kickstarter as a primarily a marketing platform that allows pre-orders. And with their ability to get secondary funding, their visibility changes the discussion about what Kickstarter as a platform is, and how safe it is for backers.

Doom5Which brings me back to The Doom That Came to Atlantic City. A year after raising nearly $125,000, Chevalier posted an update to his project page saying the game is cancelled, the money is gone, and there are no rewards to send out to people. He says to publish the game he quit his job, relocated to Portland and founded a game company. But there came a time that he had to make a decision saying, “the money was approaching a point of no return. We had to print at that point or never. Unfortunately that wasn’t in the cards for a variety of reasons.” No one is happy about it, and a lot of backers are filing fraud charges against Mr. Chevalier. In a subsequent update to his Kickstarter page, he says he is working with the Oregon Department of Justice to be proactive, open and transparent.

But in reality, this project should never have been funded in the first place. Chevalier never listed who was manufacturing the game, how long it would take to produce or what the risks were. He never explained where the money was going in his pitch video or his description, so the news here that he was relocating and starting a company, presumably using those same raised funds, probably comes as a surprise. He also launched without quotes from manufacturing companies, as he outlined in an update, explaining that the pewter pieces couldn’t be made. He lastly had a crazy amount of stretch goals and reward tiers that required their own extra manufacturing: stickers, t-shirts, art prints, canvas prints and permutations of all of these based on how much extra money they raised.

But backers kept forking it over, ignorant of the faults in this campaign. We’ve all been lulled into complacency about pre-ordering via Kickstarter. We cease to scrutinize, cease to ask questions of the project owner and fail to recognize that there is no guarantee with Kickstarter. From their own FAQ, Kickstarter states that they “do not guarantee projects or investigate a creator’s ability to complete their project. On Kickstarter, backers (you!) ultimately decide the validity and worthiness of a project by whether they decide to fund it.”

Kickstarter has been taking steps recently to help coach backers to be accountable. They now require estimated delivery dates and a rundown of risks on each project. So if in a project’s FAQ you read, “I’ve already received quotes based on my prototype and manufacturers are ready to take my order as soon as I can give them a final quantity. I’ve spoken with USPS about how to best ship my project in the quantities I’m expecting, and feel I have budgeted for both the amount of money and time required to deliver your rewards successfully,” maybe you’re OK. But if it sounds like the owner doesn’t know what they’re doing, no matter how cool the project, don’t back if getting the reward is that important to you.

Maybe that means there are less successful Kickstarter projects out there. Maybe we’ll get less crazy stretch goals. Maybe there will be fewer $100,000+ projects too. But maybe creators will get smart about how to run a campaign, and hopefully backers will begin to scrutinize better and be a little more cautious with their money. Because without the trust between project owners and backers, having this platform is pretty meaningless.

Chuck Lawton

About Chuck Lawton

Chuck is a proud geek and a dad. By day he manages IT infrastructure and by night he's a multi-instrumentalist and music producer in the Milwaukee-based, Vitrolum Republic.

Chuck Lawton

About Chuck Lawton

Chuck is a proud geek and a dad. By day he manages IT infrastructure and by night he's a multi-instrumentalist and music producer in the Milwaukee-based, Vitrolum Republic.

36 thoughts on “Kickstarter Is Broken, and It’s All Our Fault.

  1. I think Kickstarter is a fantastic venue for young board game companies. There are a lot of games that just wouldn’t get made if it wasn’t for Kickstarter. In order to make a game you really need to produce ~2000 copies for it to make any sense. That initial upfront cost is a lot for small game companies (one person working outside of their normal day job typically). Kickstarter allows them to gauge the interest, get feedback on their product and possibly place a larger initial print run. That being said you have to assume the risk in backing any project on Kickstarter. You’re not guaronteed to get any of the “rewards” you’ve pledged. You have to do your own research before you invest in something. This isn’t Amazon.

    • But Kickstarter also says it’s not a place to fund your lifestyle while creating your end product; it’s also against the rules to use earned funds for a change in lifestyle, e.g. moving across country, starting a company. At least one of those rules, based on implications from Chevalier’s updates, were violated. I think that’s what has people most upset about this, not that the project was cancelled, but that a good chunk of the funds earned were used in a way that wasn’t stated in the campaign, and are in blatant violation of Kickstarter rules. In this respect, I can completely understand why people are upset about this campaign.

      That being said; personally, I only back projects by people who I trust know what they’re doing, and have some idea what the project really entails.

        • Apparently he was “doxed” (read: he left an online resume for a job website) that proved he relocated at the time of the campaign. It’s been pulled now, of course, but even if we can’t prove he spent the funds to move, that doesn’t matter: HE has to prove it to the Department of Justice, not us.

  2. Sometimes they don’t plan for something else – the taxes. State, local, Federal tax responsibilities they will be facing. Which often do not surface until well after the funds are spent. Surprise!

    • Tip of the iceberg:

      — Taxes.
      — Licensure: not only from the IP Owners, but apparently someone thought the end product and title resembled Monopoly a little too much. Critical problem when making a board game.
      — Manufacturing issues (misprints, quality control, shipping damage of raw materials, delays)
      — Kickstarter’s cut: if your campaign approaches 100% but doesn’t soar past it, guess who is covering the difference when KS gets 10% of the pledges? Your goal has to account for that, while not being excessive enough to cheat backers into giving you free money.
      — On that note: stretch goals need to be accomplished. Promises to keep driving sales have to be kept, even if it means it comes out of your pocket (Promised free items to people who pledged over $250? What will you do if the stretch goal makes your donor count over $250 increase 500% and makes the free items cost 40% of your pledged funds apart from your original campaign’s needs?)

  3. Saying that KS is broken because of “Doom” is like saying that cars are broken because one drunk driver mangled his Ford Torus. Like all tools, financial or physical, it can be used well or poorly. It can be used in a variety of ways. If “Veronica Mars” wants to use KS, who is supposed to say “Oh no, you’re too successful!” To me, that casts KS as the kiddie table of art funding, when in fact it can do some things BETTER than the traditional model. Once you start throwing up fences and saying that Zach Braff and Spike Lee are too GOOD to use KS, where exactly does that end?

  4. I have backed a few projects and with the exception of one been dissapointed. The project teams seem to have little understanding of the production process and so without fail all have been very late in delivery

    • Is delivering on time your only criteria for satisfaction, or are you also disappointed in the final product itself? I’ve backed a lot of projects myself. They’re nearly always later than expected, but for the most part I’ve been happy with the final products once I get them.

      • All were delivered late – a couple still have not delivered. As I said people have difficulty in production. One I like, 2 I feel were “misadvertised” – or at least I did not read the fine print (mea culpa). One I pulled out of and got my money back because they do not support my mobile phone (but that was not stated at the start). One is obsolete already as I saw it for sale in Singapore airport – meanwhile the KS developer is still struggling to produce it. Another the same case – others have it for sale – while I wait for KS to deliver.


  5. Great post, Chuck. You and I had a great back-and-forth about this via email, and I think it’s going to be an on-going debate for some time. A few other thoughts:

    1. Kickstarter takes 5%, Amazon takes 5%… that money does not go back to backers when a project fails. That’s fine, but because Kickstarter and Amazon are profiting from projects that fail, I still believe that KS owes potential backers more than just a video and a couple pages of text. VCs do a LOT more due diligence before handing over money — backers do not have the capability to do background checks on projects like the big boys can.

    2. I think most KS backers who are veterans (maybe backing 5 or more projects) understand better the risks involved. But unfortunately KS is getting BIG BIG BIG and more and more novices are joining the ranks. Just because they’re newbies doesn’t mean they should just let it go. Whether you’re giving someone $15 or $150, KS states that projects should pay back backers if a project fails to deliver. If that doesn’t happen, people can and should be upset.

    3. The DOOM! project is full of holes. Consistent posting of updates saying “The project is moving forward” over and over… and then BAM. I’m outta here, sorry… money is gone. That cannot and should not be allowed to fly. KS may hide behind their Terms & Conditions, but the fact is if KS will NOT help backers try and recover their funds when this kind of fraud is in evidence then KS should be held partially responsible.

    4. I don’t think KS is broken. With over 35+ projects backed, I’ve yet to have one fail to deliver. I do have a few that are extremely LATE (2 years for one of them!) but updates are saying it’s coming. Maybe they’re lying. But KS is not broken. It does work most of the time. It’s just when these 1 in a 100 or 1 in a 1000 projects completely blow it… that’s when backers really should organize and try to find justice.

    James Floyd

    • Kickstarter does not take a cut from projects that fail if by “fail” you mean “Don’t reach their goal.” Kickstarter only gets paid when a project funds.

      If you mean they still get paid when funded creators don’t deliver, yeah, that’s true, but I don’t see any practical way to avoid that.

      I don’t think Kickstarter is broken — of course, I may be biased, since I just collected $12,000 for my first project. I’ve backed nine projects, and been very happy with the results on most of them. (Still waiting on the rewards for a couple, but they aren’t all that late yet.)

      I think “The Doom That Came to Atlantic City” was broken. That doesn’t mean Kickstarter is. Backers need to be careful, yes, but that’s true of any number of web businesses.

  6. I don’t think Kickstarter as a platform is ‘broken’ per se. But I do think that creators are increasingly abusing the platform and backers aren’t doing due diligence. Kickstarter is culpable for not doing enough to educate both creators and backers, though maybe they’re trying on the creator end. But I think the profits they’ve seen from those top projects that are using KS as a marketing and presales engine are causing them to turn a blind eye.

    It’s the sum of this evidence which leads me to claim that Kickstarter as a phenomenon is beginning to appear ‘broken’ and those creators who are misusing the platform and abusing that trust, along with unquestioning backers who fail to see the risks are allowing Kickstarter to grow in ways its creators didn’t intend.

    I think KS is a different animal now than when it was founded, and its purity of vision is indeed, broken.

    • But so easy to fix, Chuck:

      1. Spend some of those millions earned on some additional staff dedicated to doing any true kind of background check — maybe verifying business licenses or addresses of businesses. If an individual, maybe the funds can be monitored by a 3rd party to detect abuse or kept in escrow and doled out in percentages based on metrics TBD.

      2. Put three buttons on the Kickstarter Homepage that says “Overdue,” “Fraud,” and “Good Standing” — allow backers to view companies and individuals and their KS records. Maybe even more categories should be discussed. I would LOVE to know when someone who is overdue on a KS project has another KS project starting up… history of major delays would be very useful to everyone.

      3. KS should define some metrics to be added to each projects page — almost like a temperature gauge. When a project has reached a certain milestone that KS staffers can verify (maybe a video of game components or an app beta provided, etc) a checkmark or gauge is updated. This would be great for those projects where updates are almost non-existent.

      I’m not confident that any of this will happen. KS seems to be enjoying the profits and riding the wave of high media interest. And given the small percentage of projects that have failed to deliver actual rewards, they’re probably not in any rush to change the order of things and can just quote stats on successful KS projects… brush the dirt under the rug.

    • It’s not just that backers aren’t doing due diligence – I’m pretty sure there’s social pressure on backers not to exercise the kind of caution required to avoid this kind of project (which isn’t surprising – I’ve seen the same thing with outright ponzi scams elsewhere).

      For example, there’s a shamble of a Kickstarter project called Ringbow that I’m vaguely following because it looked neat. At this point it looks to have entered take-the-money-and-run territory – one of the two guys behind it, who allegedly owns 70% of the company, started a card game Kickstarter and jumped ship. Apparently the first time Ringbow backers heard about this was when someone brought it up in the comments section of his new Kickstarter.

      When someone brought this up over at BoardGameGeek, the consensus was that this was just a tiny minority of disgruntled Ringbow backers with a grudge trying to discredit him, and they should be ignored:

      “I’m definitely keeping my pledge. I agree with Richard that it seems there is a very vocal minority who are upset over Ringbow and are now trying to discredit and stop The Agents (despite saying the contrary on the Agents KS page). The Agents has been a very well run campaign with P&P available from day one and a reluctance from Saar to add unrealistic stretch goals. Plus if Ringbow was such a scam, why set up another KS with your own name when it’s so easy to hide behind a new company name?”

      “Agreed. That the art is there, and the P&P available from the start, reduces the notion of risk for me. I’ll certainly follow this story as it unfolds, but keep my pledge as-is for now.”

      “Saar designed a purely card based game solely for its easy to produce, and his genius shines through. The only thing finding out about the ringbow debacle did in my mind was to make me further appreciate the kind of man Saar is.”

      “I’d say stop the spread of gossip/rumor mill, and if you decide to not support, that’s fine, support the project, that’s fine, just don’t go smearing folks names.”

      “If we spend all of our energy worrying about the miniscule minority who try to rip people off, and by extenstion presume everyone is trying to do so until proven innocent (this is how I choose to interpret “doing your due diligence” when you’re pledging only small amounts of disposable cash), then really we aren’t a community to begin with. To each their own of course, but if our default response is to be alarmist and presumptuous about people, then congratulations, you are keeping boardgaming as a niche hobby!”

      Notice how people who think there’s something shady are pressured to shut up, and how they’re accused of undermining not just this project but the entire boardgaming community by doing so. That’s some fairly substantial shaming of anyone who does their due diligence.

  7. Many people are forgetting that as a project creator, you might not know what you are getting yourself into.Kickstarter is a great platform to begin something new and see if people will back your idea. Many project creators have never shipped anything before, nor setup a business and had to deal with various tax rates as well as a ton of other issues. Everyone starts somewhere and I’m happy to back people, understanding that they will be learning something new at the expense of the backers, but this will lead to an exciting project as pitched in the campaign video.

    I am almost about to deliver my Kickstarter project, one month late with problems with couriers mainly and the amount of space needed as the project wouldn’t fit in my living room. There are many things that I found difficult of which I hope I can help blog/share infomation so that other backers don’t make the same mistakes, but Kickstarter is not broken, it is evolving and still in its infancy.

    I am confused about this project as I don’t know enough about it, but worry if he failed us, or we failed him. My backers were extremely supportative as when I updated problems with dealing with couriers, the backers with years of experience in e-commerce were fast to comment, telling me their experiences and recommendations. In the VC world, one speaks of smart money and dumb money, I am happy to say I have smart backers.

  8. None of this is an indication that “Kickstarter is broken”.

    How many traditionally venture-funded projects run through tens or hundreds of thousands or even millions of dollars of individual investor’s money with little or nothing to show for it?

    Compare that model with the Kickstarter model, I don’t know of anyone whose life savings were lost because of backing a Kickstarter. The average pledge is $25.

    More importantly, how does the ratio of successfully delivered vs fraudulent/failed to deliver Kickstarter projects compare to the ratio of successfully delivered vs fraudulent/failed to deliver investor-funded projects?

    This is one unfortunate story of a shmuck who didn’t do his homework and who seems not to have a decent sense of responsibility. Have you never heard of anyone starting a business anywhere like that?

    If anything, the relative rarity of cases like this (which is what makes them “newsworthy” in the media’s eyes) – despite the lack of controls and restrictions – is a testament to the fact that most people are decent human beings, and there are millions of people who want to help creators bring their visions to fruition, most of whom would never secure traditional funding for their projects, let alone have the creative freedom to maintain the artistic integrity of their creations.

    Kickstarter is a remarkable engine of independent creativity, art and ingenuity, and we should celebrate it.

    I know we have 597 new friends, fans and supporters – out of 600 backers, only 3 didn’t come through with their pledges, BTW, and they all know we will come through with our promises, because we have taken the time to do our homework, maintain consistent, open and strong communications with our backers, and have been and will continue to be as transparent and accountable to them as we can. In return, the outpouring of human love and community has been remarkable.

    Kickstarter, like open source and other transactional models that break from the old economics of markets and firms, is an affirmation of the basic decency of humanity, and of the value of deliberate trust.

    Most projects are like ours. But there is no news in reporting, “most of everything is ok, most people are pretty decent, most stuff actually works”. The news hyperfocuses on rare instances of failure, while declaring the overwhelming majority of good people doing good things as “boring” and “not newsworthy”.

    Kickstarter isn’t broken. Kickstarter isn’t perfect. Kickstarter, and other alternative creation engines like it, and those that will follow it, are the antidote for what’s broken.

  9. >>>The Doom That Came To Atlantic City is a project by Erik Chevalier.<<<

    That's a bit unfair about this project, honestly — the front page says "By Lee Moyer, Keith Baker and Paul Komoda," all of whom are proven successes in their line of work. (They, btw, have not been paid, and have taken back the rights to their art, game design, and miniatures, and are working to at least give the backers a Print & Play version.)

    Erik Chevalier is a charlatan and a thief, who used the names of three well-known artists and game designers to attempt to form his own game company (not his agreement with Lee, Keith, or Paul, and NOWHERE on the Kickstarter page) and to fund a move to Oregon.

    I don't blame the backers for this one — some projects have failed because people were idiots, but nobody knew who the hell "Erik Chevalier" was until we found out he's the one who got all the money. The Kickstarter site was structured as if the project was being run by Lee, Keith, and Paul — so, it's not so much that the backers were suckers, it's that three well-respected people in their fields were swindled by a con man, and are now tainted by association with this mess.

    • This is where I think Kickstarter could improve things. Ensuring that the actual “project creator” has to make a CV of some sort available, and making the actual responsible party more visible would make stuff like this less likely to happen.

      It might need an interface change.

  10. Kickstarter is just a platform. For it to succeed, it needs to keep fraud to minimum and increase the chances that a successfully funded project gets completed.

    KS does not commit to the diligence that a Venture Capital investor would commit. It’s up to us, the teeming masses, to conduct the diligence.

    The first step is the measurement of demand for the project. You never get to the fraud stage if it’s a project that an insufficient number of people want. Most projects fail at this stage.

    Once funded, the entrepreneur is subject to the same demands and risks that any company with new cash for project has: poor planning, bad budgets, incompetence, intellectual property disputes.

    Assuming the project started with good intentions, the test is when a project starts going bad. A good entrepreneur will live up to his failings and. A bad entrepreneur will try to hide the mistakes.

    Kickstarter supporters need to realize they are venture investors, not product purchasers. Sometimes you are going to lose that investment.

    That is the nature of the Kickstarter platform.

  11. This is probably a con man, to be honest…if you look in the comments, buried is a comment that the individual had at one point founded a company with 20K of seed money and that it ended up all going to Amazon purchases.

    That said, con artists use legitimate and worthy means to attain personal enrichment all the time, and it’s upon the CONSUMER to decide whether a project is worth getting into. The problem is that people simply don’t think anymore…it’s so easy to simply click a button and spend money that there’s no longer the sense of peeling dollars out of a wallet, thereby seeing how much is left in the wallet anymore. People need to use caution on these sorts of things and always remember that it’s cheaper to spend 150$ on a product on Ebay than it is to spend $75 and not even get a tax write-off.

  12. Kickstarter is a gold rush. People read articles about six figure projects and get dollar signs in their eyes. They ask themselves, “How can I get six figures?” Instead they should be asking themselvs, “Am I capable of creating and delivering something that is worth total strangers backing?”

    I’m currently running my third Kickstarter campaign. I know personally the platform has completely changed my financial outlook as a self published comic and game creator.

    More than getting a huge six figure project my goal has always been to raise what I need to produce and make absolutely sure that everyone gets what they were promised. In some cases this means shipping books to countries at three times the estimated shipping cost or re-shipping books at a loss to international backers that got lost. Thankfully none of these negatives were enough to put me in the red but there are a lot of variables when running a KS campaign that most people don’t think of until they have a thousand rewards to ship out all over the world.

    For every system there are those who will look for a quick way to win and there will always be people who will fail completely at the business side of things. But there are also projects posted every day to KS created by people just like you or me. If you sift past the large companies and millionaire creators on the site you will find people with some very unique stories to tell who aren’t looking to buy a new house or finance a move. Those people are usually working for free creating projects in their spare time with a hope that there is a little room left on your bookshelf for them.

    P.S. I’ve met Lee Moyer at several comic conventions and I’m sure he and the other artists involved had nothing to do with the failure of this project. I hope everyone takes this opportunity to show them some support for all the hard work they did for free which they will now not be paid for!

    • I agree completely! There are plenty of worthy projects for people to back, and it does involve sifting through the large companies using the Kickstarter to market and preorder. Those of us who see the innovation at Kickstarter and use the platform to engage with our audience, or as backers, to engage with the project creators, will be duly rewarded.

  13. Uh, way to go for the sensationalist title. This whole article is nothing about kickstarter being broken. Kickstarter worked exactly how it’s supposed to work. Poeple’s expectations and the amount of caution they go into a project with might change, but that has nothing to do with kickstarter.

    Your headline is broken.

    • yes KS operates as it should and is working … and so do the others like Indiegogo, Inc. ect , as you said they warn you and you take the risk … and that’s actually like most investments sometimes you loose your investment sometimes you treble it :)

    • Thank you for the critique of the headline. Certainly there is some hyperbole there, but the main argument about this post is that there is this one case of a project creator who raised a not-insignificant amount of money and a year later, there’s nothing to show for it. And it’s easy to put all of the blame on the creator. But I was completely taken aback at the vitriol being thrown at this guy in the comments, from backers in my mind should have known better.

      So the piece is attempting to understand why backers felt cheated when the nature of Kickstarter, in my mind, isn’t about the rewards. I felt like the people throwing out the worst of these comments, and filing fraud charges, didn’t understand that they weren’t preordering a game, they were supporting an idea.

      Creators and backers (us) have been and will likely continue using Kickstarter as a preorder platform. That is a broken methodology for the reasons I outlined in the post. If we begin seeing more failures, the headlines 2-3 years down the road could be obituaries.

      • i never actually used it intentionally as a pre order platform , as my main interests are the arts and film and those who i have have been more about getting the knowledge out as in film and artwork than for to receive anything in particular ; and if you take Indi;s website theres much more of a raising awareness not just in technology but in art , sciences and theater ; that sometimes you never actually receive the final product but helps the world

        • That is true, Martin. There are plenty of projects that run on Kickstarter that aren’t pre-order based, and certainly in the areas you describe. As a musician married to an artist, I’m painfully aware that the arts-based projects aren’t the ones running multi-milion dollar campaigns and getting the press. Yet Kickstarter was founded to support those of us who are artists and can’t find traditional funding through grants and foundations. Kickstarter allows the artists to go direct to the public to fund an idea. The more commercial ventures are, in my mind, abusing the platform and if enough people flee, will have broken Kickstarter irrevocably.

          • i slightly agree with that , however the one thing kickstarter has done is take ideas that were once though of impossible by a single person to actually take it to a level thats moving advances in technology 10 times faster than if we let mega corporations do it alone , take for example Leap Motion one of the ones i have added my help to , followed by Ouya ,, these though very new have pushed other companies to push even harder to push boundaries of what we can do if we put our minds to it , the best thing about them being released is that you are getting to see the future today on kickstarter that pushes other peple to push further and further so leaps in ideas actually increase exponentially when published on kickstarter , for there are ideas that say i am building this because someone built that and we can use them together , such in the advent of Oculus Rift another KS , now people are trying to merge it with the Kinect , PS4Eye , KickR , see PaperDude VR …. i can see Gyms installing this in the not so distant future

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